Devlog #6 - Overloaded
9th of January 2019
Today's topics: Abilities part 2
An EMP is generated from the spaceship and disables every enemy and structure in its area of effect. Affected spaceships and structures will be useless until they can recover their systems. However, some defensive structures and special spaceships are protected against EMP and will remain unaffected.
The EMP can be used tactically depending on the player preferences but it is especially useful when defending itself since the spaceships and structures that are close enough will be unable to attack.
This ability diverts all energy into the weaponry of the spaceship and all weapons have more firepower than usual during a short lapse of time. As a consequence of this, they will take more time to cooldown or to be ready once the energy flow is restored.
The Weapon Overload ability is best used when the player needs to quickly deal a huge amount of damage with a specific weapon. Possible examples are: dealing with swarms of enemies that are getting too close with a few shots of the high explosive missile and dishing a tremendous amount of damage with the gatling gun to a highly defensed objective when the player finally gets close enough. Of course, it can also be used for dealing some extra damage in a shorter time.
The reflective panels that cover the spaceship activate and it enters on invisibility mode. In invisibility mode the spaceship doesn’t emit any signal and is seen-through, but it is still possible to detect the spaceship with special electromagnetic-pulse-generation detection devices. Luckily, they are so expensive that only special defensive structures are equipped with them. Activating a weapon or ability will break the invisibility mode because the other spaceships will detect its power generation or movement, and colliding with another object will damage the reflective panels and break the invisibility mode.
The invisibility ability is useful for sneaking into fortified bases that lack detection and to stealthily wait for an opportunity to attack an enemy.
Astroworks wants to hear your Opinions!
We made a quick 3 Question poll to see which Ability your most excited for Click here <<
Previous Devlog: #5 – Music: