Well, I'm late as always to the show, but I sat down today for a few hours and created my concept for the entry along with the base mesh.
For this challenge my intent is to have the player play as a goblin looking creature with the object of escaping the goblin den. There will be other goblins that the player will fight, and I'm planning on using a Diablo style for this entry.
The basic level layouts will be rooms connected by hallways, and these will be random per 'level'. Levels will happen once you beat the boss for each floor and you will be presented with a door to enter to go to the next stage. There will also be rooms with chests that have higher loot values, but cannot be opened until you kill the key holder in that room. All goblins will drop loot as well, and potions to heal. At the start of each spawn point there will be a shopkeeper to gamble gold for new items, and to buy potions.
The player will level up with EXP, and can apply to STR, DEX, and HP. STR allows you to do more DMG plus meets equipment requirements. DEX allows you to hit more accurately, and also impacts equipment requirements. HP will just increase the player's health pool.
Equips in the game will consists of helms with a variable of abilities, chest armor, shields, and swords that can do elemental damage, and cause poison damage on top of physical damage.
I only had a few hours to make the base mesh for all the spawns, and the player. I started with primitive shapes to help sculpt my forms then added in more detail as I went. I still need to fix up some things, but for the most part it will be okay as the camera isn't close enough for extreme levels of detail.
Test bake, and quick paint job:
NOTE: I haven't added in eyes or eye lids yet.
Game Concept camera positions:
I will need to fix up a few issues with the model, add in the eye lids, and eyes, then detail in the skin, and make a generic paint job for the base. Then I'll create variations using texturing for all the enemies, and bosses.
In my next update I will show case the armor equipment, shields, swords, and helms along side the completed goblin mesh.
'This blog entry is for the GameDev.net Challenge'