Jump to content
  • Advertisement

Dungeon Crawler Challenge

DavinCreed

793 views

I'm late to the game, but I'm going to attempt this challenge.

I made a small tile set for it. I also had a few versions of the main character before I settled on something very basic. The first version, I was going to use an asset I got through Humble Bumble, but it didn't fit right. So I tried to modify him enough to make him fit what I wanted, and that didn't work out too well. So I tried making my own from scratch (the bald guy on the right), but that didn't seem to fit very well either and might have taken a long time to create the assets. I even tried making a simple smiley face that would change color and expression based on its health.

782523420_2019-01-1819_30_47-Window.png.24267e797448010d12e973d3172e8373.png

The version I settled on was pretty basic, but I think still fits well into my vision. I can always improve on it later. So I cranked out most of the animations I'll need.

 

CrawlerGuyFrames.gif.087739338e112f1e336b1b08827d9cc6.gif

338272033_2019-01-1821_53_30-CrawlerGuy.aseprite-Asepritev1.2.9-x64.png.122e24b78ede7c223981f55b5336701e.png

I also made some rat graphics to be the first enemy.

CrawlerRat.png.0f8f7a3dafc5519a7f9e892a86c8c2e0.png

My plan is to mostly make my game a lot like the ASCII Rogue I spent a lot of my young years playing.

I also had an idea floating around in my head for years about a health system a little different than the usual. It's not an entirely original idea, but I really want to try it out to see if it will work out as a fun game mechanic. The system is geared around injuries and how those injuries affect the body. Loss of blood affects strength, energy, speed, eventually consciousness, and other things. So a cut has more long term issues than the initial damage. It also heals over time. I'm not trying to make it realistic, I just want to provide more consequences and ways to die than the usual hit points depleted, ran out of food and die instantly. I don't know, I hope it works out.

I had made a few prototypes in js, the last one was very complex. But for this I decided to boil the concept down it's the most basic elements for testing out the concept.

So I made this prototype:

http://devpirates.com/Proto/BasicInjuries/Injury.html

It's a lot more basic than my previous prototypes. There are only a few entry points and once it's in place it shouldn't be much work to utilize. One addition I made over all the other prototypes, is that I added in food and water so that the player can die from starvation like in the Rogue game I used to play. I'm making my game in UE4, so now I need to convert it to work inside that. Which is another reason for me to create a simplified version of it, to make it easier to move over. I plan to add toggles to the game to turn off food and/or water needs for the difficulty setting.

So now, in less than a month, I need to port the prototype health system, program the items, weapons, armor, and enemies, then create the dungeon generation system. It sounds so easy when I put it like that...



5 Comments


Recommended Comments

It feels simultaneously like there's plenty of time and no where near enough. But you seem like you're in good shape. Looking forward to seeing the result.

Share this comment


Link to comment
Awoken

Posted (edited)

hahaha, I bruised myself and then in a vain attempt to heal my bruise I bloated and stuffed myself and lost even more health.  Awesome side effect.

Would I then walk and attack slower too because I was bloated and stuffed?

Also, great pixel art.  Looking forward to seeing that little rat run around.

Edited by Awoken

Share this comment


Link to comment
9 hours ago, kseh said:

It feels simultaneously like there's plenty of time and no where near enough. But you seem like you're in good shape. Looking forward to seeing the result.

Yeah, that's the feeling. I listed out everything I think I need to do, I'm sure that if I remain vigilant that I'll be able to get it done in time. Also I need to stop going back to try to make everything work better every time I see something that isn't quite right. If I get done in time, I'll have enough time to tweak things then.

Share this comment


Link to comment
2 hours ago, Awoken said:

hahaha, I bruised myself and then in a vain attempt to heal my bruise I bloated and stuffed myself and lost even more health.  Awesome side effect.

Would I then walk and attack slower too because I was bloated and stuffed?

Also, great pixel art.  Looking forward to seeing that little rat run around.

Thanks, that's kind of the point of the thing. To have some "real world" consequences that result from the body's state that make sense and are proportional. I think it could be fun, as long as I can figure out the angle and get people to give it a chance.

I'm trying to figure out how much to show of the underlying system. I'm thinking of doing the four (health, energy, food, and water) as bars, and then the feelings and injuries and nothing else. Hopefully I can gear that towards giving the player enough information to not feel cheated but not so much that they focus on the wrong things. I'll have to experiment with all that later, when I get the core functionality and mechanics done I can worry more about how and what information to show the player.

Thanks, I'm excited to take this on and see how far I can get.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!