I am working on the terrain engine again. The shipbuilder is functionally done finally, but not graphically done. I'm sure play testing will have more changes and updates.
I actually fixed a lot with the planetary UVs. Everything matched up. It was wonderful...Then I had to mess with the code to make LOD changes, and now things don't mesh up again. But things have been prepared for. ;) I have old code that did the meshing of different resolutions, I just have to resurrect it and adapt it. Now that I can do HiRes renders of the Perlin Noise and see what it actually looks like, I will start to tweak that too, since it is far too "rocky". I may just ask for a fixed HiRes Height map from one of the artists, since in the end, it would yield something nicer and more consistent. Time will tell. Meanwhile, I have to fix the LOD alignment. Once that is done, I can update the shaders to have multiple texture and normal maps rather than just one set. This will allow HiRes detail, which currently the terrain doesn't have other than structurally.