Jump to content
  • Advertisement
  • entries
    21
  • comments
    0
  • views
    1417

Working on the Terrain Engine Again.

Sign in to follow this  
LordArt

558 views

Working on the Terrain Engine Again.

I am working on the terrain engine again.  The shipbuilder is functionally done finally, but not graphically done.  I'm sure play testing will have more changes and updates.

I actually fixed a lot with the planetary UVs.  Everything matched up.  It was wonderful...Then I had to mess with the code to make LOD changes, and now things don't mesh up again.  But things have been prepared for. ;)  I have old code that did the meshing of different resolutions, I just have to resurrect it and adapt it.  Now that I can do HiRes renders of the Perlin Noise and see what it actually looks like, I will start to tweak that too, since it is far too "rocky".  I may just ask for a fixed HiRes Height map from one of the artists, since in the end, it would yield something nicer and more consistent.  Time will tell.  Meanwhile, I have to fix the LOD alignment.  Once that is done, I can update the shaders to have multiple texture and normal maps rather than just one set. This will allow HiRes detail, which currently the terrain doesn't have other than structurally.


View the full article

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!