Jump to content
  • Advertisement

[Bz Patch 2]: How to kill a bug

ARF Initiative


Hey everybody!

New Patch is here! Say hello to Patch 1.0.2b (Patch notes below)  A new update with nice improvements for a better game experience. 

Firstly we have reworked so hard the AI, so now they will react much better to the different situations, more work will be added, like advanced behaviors, different animations and there will be more in futures patches!

 Also we've done optimizations in the shooting feedback, first we add some shake to the camera. Also we have been working a lot in the IK stuff so when you shoot the gun move the character's arms and shoulders.  And we have changed nearly all the SFXs for a more interesting version.  Give it a try, you will notice with the first shoot. 


What is IK? 

IK is the acronym for Inverse Kinematics. IK is an animation technique that allows much more responsive animations in games. 


Unfortunatelly, this improvement forces us to turn off the option to disable the Right/Left Angle shooting until the next patch 😢

You'll see that now the difficulty level is a little bit more harder (We also took out rookie level), because we want the video game to be a really interesting challenge for every zombie killer. Nobody said that killing zombies was easy. The real challenge is to survive until your reinforcements arrive. 

Finally, and not less important, we have corrected some nasty bugs!

Are you capable to save the bunker? Prove it and save the world:  https://projectblockchainz.itch.io/projectbcz


PSD.: we are still working on the story. And now we are so happy to show you some of the concept arts  we have prepared. 

Check it! 

When we started developing the video game, we had the idea to create a huge city completely ruined by thousands of years of struggling. It would be a desolated scenario... More on the Devlog


What do you think? Let us know on our Discord Server.

Patch Notes:

  • General improve on AI, now the bandits reacts much better.
  • Big optimization in shooting feedback.
    • Camera improvements.
    • SFX improvements.
    • IK optimizations.
    • New SFX for each every weapon.
  • Now the foots adjust to the terrain.
  • The character reacts when is hitted.
  • Fixed zombie speed bug.
  • Not the zombies let some space after attacks.
  • Rookie challenge level removed.
  • Now the challenge level includes the difficulty.
  • Challenge level adjustment in order to create a more interesting challenge for the player.
  • Fixed some related bugs on AI.
  • Aiming by the left is temporarily disabled while improving the character's IK.
  • Now you can't train the last civilian in the bunker.
  • Fixed the bug related to the updates, now it works fine.
  • Some adjustment to max units at the same time, to avoid performance hitccups
  • Minor Bugs

Additionally, we are working on the auto-resolve feature that let the easy battles be done without wasting time  Eg. when you have 20 soldiers and fight against 3 raiders. These kind of battles have no sense at this point, so we believe player doesn't need to waste time them. Just focus in the good ones. Once we have this feature totally balanced and tested, we'll update it in the next update! 

We really hope you enjoy these new improvements. If you find any bug, please tell us right here or through our Discord Server

Project Blockchainz - Discord

Thanks a lot for all the support you are bringing to us. It's great to know how do you feel about Project BlockChainZ. 


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!