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      I am trying to move some of my C# code for a noise implementation onto a Unity HLSL compute shader.  Unfortunately some of the functions returns arrays.  I have looked at several resources in an attempt to find out how to do this but I still don't have a working solution.  I did find a similar question on here (see the bottom of this post).  In this case using `out' was suggested.  Is this the correct way to handle this?  If so what would the correct syntax be for a function which also has three parameters, such as:
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      Unfortunately, we couldn't make it over to GDC, but we did make a tiny appearance. We fitted out our marketing guy Erik from Indie Bros. with a SAMA T-Shirt! Did anyone spot him?
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