Hello everyone! Welcome to my 5th devlog
Since my last devlog I've made a small, yet very effective improvement to my game's tileset.
I think it just looks waaaay better now.
I also found a simple solution to combat "aggressive players" who'd drop enemies onto spikes
Also, there will be achievements for Link It Up! and they will be available on every web portal I publish the game on.
As you can see on the image bellow there will be 3 achievements. Completionist (for completing the game), Collector (for getting all collectibles) and You Got It (for getting half way through the game).
Most importantly, I managed to make all 30 levels for the game. I think that these levels are pretty nice.
They showcase different mechanics and use every one of them in a few interesting ways.
Levels are mostly focused on puzzles but if you have some platforming skills you'll be able to get more collectibles.
The next thing I need to do is to test these levels.
If you're interested in playtesting Link It Up! just DM/PM me here or on Twitter and I'll make sure to let you know when you can do so. Thanks!
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