# Link It Up! | Devlog #5

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Hello everyone! Welcome to my 5th devlog

Since my last devlog I've made a small, yet very effective improvement to my game's tileset.
I think it just looks waaaay better now.

I also found a simple solution to combat "aggressive players" who'd drop enemies onto spikes

Also, there will be achievements for Link It Up! and they will be available on every web portal I publish the game on.
As you can see on the image bellow there will be 3 achievements. Completionist (for completing the game), Collector (for getting all collectibles) and You Got It (for getting half way through the game).

Most importantly, I managed to make all 30 levels for the game. I think that these levels are pretty nice.
They showcase different mechanics and use every one of them in a few interesting ways.
Levels are mostly focused on puzzles but if you have some platforming skills you'll be able to get more collectibles.

The next thing I need to do is to test these levels.
If you're interested in playtesting Link It Up! just DM/PM me here or on Twitter and I'll make sure to let you know when you can do so. Thanks!

Make sure to subscribe to my Newsletter to get notified when I release Link It Up!

### Images

View the entire Link It Up! album

Posted (edited)

I like the new border details.

I really like that you discourage users from destroying the enemies.  Seems video games these days are almost synonymous with death.  Hats off to you!

I don't know what your timeline for this project is, or what you ambitions are, and I haven't actually played it yet, but from what I see so far I think there are further game-play elements that could be explored.  I only say that because I get the impression you're wrapping things up.

Edited by Awoken

5 hours ago, Awoken said:

I like the new border details.

I really like that you discourage users from destroying the enemies.  Seems video games these days are almost synonymous with death.  Hats off to you!

I don't know what your timeline for this project is, or what you ambitions are, and I haven't actually played it yet, but from what I see so far I think there are further game-play elements that could be explored.  I only say that because I get the impression you're wrapping things up.

Thank you for your support! 😄

Timeline for my web games is one month or month and a half, so yeah, I'm starting to wrap things up. Although, if people like this game when it comes out, I'll consider going further with this idea and making it into a PC game. For now, I'll just try to balance existing levels properly and to polish them as much as I can.

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