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Mr Boom's Shipping Container

Rutin

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I've had the pleasure working with @Brain on his game: Mr Boom's Firework Factory by assisting with some graphics as of recent. I'll post a link to his blog and gallery at the end so you can go and check it out.

Long story short, @Brain had a container which he could use but it was over 260,000 Tris and had 5 texture sets, and 4 decal textures all 4k each. I offered to optimize everything but realized the meshes were too messy so I ended up just re modeling it all while maintain most of the same look (structure wise - not texture). I then baked, re-textured the container, and added the decals supplied by @Brain

The final mesh is only around 20,000 Tris, 1 texture set which is 4k (includes the decals within) which is a major reduction from the original.

I did two different lighting setups to show case the containers. The first is more outside cloudy type HDR, the second is a clear blue sky one.

1.png.e8c35e5aae23676c241399c9a6bb9eb8.png

 

2.png.29895650ead98dcd7a29a029953054d4.png3.png.34c35684d859008e429ae523b006ddd3.png

4.png.2af2682b95283b114f6d900cef8f52e6.png

 

5.png.85fe151c0564df42b14d55cc3bb25a73.png

Check out @Brain's blog, gallery, and project page below:

 

 



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The final mesh is only around 20,000 Tris

In my day, we'd have modelled that container as 3 quads, showing a different set according to the viewing direction. Kids today have it so easy.

Good work though! :D 

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4 hours ago, lawnjelly said:

In my day, we'd have modelled that container as 3 quads, showing a different set according to the viewing direction. Kids today have it so easy.

Good work though! :D 

nah thats nothing. You youngsters don't know now't.

When i was but knee high to a spectrum 48k, we would draw all 3 sides as pixel art on an 8 colour palletized display at 160x80 pixels resolution, and use pallet tricks to hide and show the sides, you would have three possible views and that was all you got. you were grateful to have three views and the loading time was about ten minutes of tapes whirring and making a god-awful racket!

You youngin's are so spoiled! Get off my lawn!

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6 hours ago, lawnjelly said:

In my day, we'd have modelled that container as 3 quads, showing a different set according to the viewing direction. Kids today have it so easy.

Good work though! :D 

Thank you.

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3 hours ago, Brain said:

nah thats nothing. You youngsters don't know now't.

When i was but knee high to a spectrum 48k, we would draw all 3 sides as pixel art on an 8 colour palletized display at 160x80 pixels resolution, and use pallet tricks to hide and show the sides, you would have three possible views and that was all you got. you were grateful to have three views and the loading time was about ten minutes of tapes whirring and making a god-awful racket!

You youngin's are so spoiled! Get off my lawn!

48k? Pah! I raise you one 'R Tape loading error' .. Complaining about attribute problems but at least you had colour! Alright I started on a zx spectrum too (xmas 82?) but I did have a go programming on a friend's zx81 which had a massive 1k of memory and pixels as big as dogs, I remember the adverts on the back of sinclair user claiming that now there were THREE high resolution games for the thing. And I also had one of these, but don't think I managed a game on it:

https://en.wikipedia.org/wiki/Casio_FX-702P

(sorry Rutin for derailing your beautiful artwork! :) )

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Haha! Casio FX-702P? That should be in a relic museum.

Buy yours now on Ebay!

image.png.97cbe999010be2bb572c2833d428f130.png

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Really nice work Rutin.  I love the way the face texture looks from different angles.

Loving all the Python-esque comments too.  Reminded me I'd still got my old programmable calculator from my school days lying around...

image.thumb.png.cba386bacd2407c5dcbcef4e6356df59.png

Reckon it still works too if I had the right batteries to hand.

Edited by Greedy Goblin

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Thanks!

I remember having a Magic the Gathering port done on my graphing calculator. :D Good fun! :) 

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