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Researcher shares a Wolfenstein real-time ray tracing demo in WebGL1

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Packt

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Last week, Reinder Nijhoff, a computer vision researcher, created a project that does real-time ray tracing in WebGL1 using Nvidia’s RTX graphics card. This demo was inspired by Metro’s real-time global illumination. Inspired by Metro's real-time GI, I took a shot at real-time ray tracing in #WebGL. The demo features diffuse GI, reflections and runs […]

The post Researcher shares a Wolfenstein real-time ray tracing demo in WebGL1 appeared first on Packt Hub.


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