Epic Games, an American video game and software development company, made a series of announcements, earlier this week. These include: Epic Game’s CEO, Tim Sweeney to offer $100 million in grants to game developers Stunning RTX-powered Ray-Tracing Demo named Troll Epic’s free Online Services launch for game developers Epic MegaGrants: $100 million funds to Game […]
My name's Greg Giddens, I'm a game developer, programmer, looking for some help creating art assets for the strategy management game I'm developing.
The game is called Schism and it's being developed in Unity. Schism is a strategy management game where the player manages a cult and their compound, building the compound to be self-sufficient, recruiting more members, and growing the cult's influence. Additionally, the player will also engaging in turn-based tactical missions to further their cult's agenda.
Currently the development team is two people strong: I'm programming and co-designing, and my creative partner Steve Peacock is writing and co-designing. We've been developing Schism since February and have the main systems in place. What's really holding us back at the moment is our lack of quality 2D art assets in the form of building sprites, character portraits and scenes, and UI art. However, for the time being we just want to create a short reveal trailer with 2D stills so we can launch a Kickstarter.
For the trailer we need 9 scenes of people performing particular actions (more details would be provided once collaboration is agreed) and a stylised version of our title, Schism.
Unfortunately we're not in a position to pay. We would, of course, pay if our Kickstarter was successful after the fact, however, I appreciate how much of a red flag that may raise with some of you, so please consider this to be a completely unpaid job.
If anyone is interested please leave a comment with a link to any samples.
I would like to present my first free mobile game, currently only available on Android. I created it in my spare time at Unity with the help of Corgi Engine and DOTween. It is an arcade game in which you have to pass the level as soon as possible, because the player loses his life every second. However, to go to the next level, we need to run the portal. There are two power ups, double jump and wall jumping. During the game, coins are collected that can be spent on a new character in the shop. There is also a table of the best times. There are no in-app purchases in the game.
Any feedback is welcome
Google Play: https://play.google.com/store/apps/details?id=com.redoakbytes.timerun2050&hl=en
Here are some screenshoots:
Hi! I’m an artist working on a 2D mobile platformer Unity game, and recently created a jumping sprite sheet of 6 frames, meant to be run in 12 fps. The programmer in the team sent feedback that the sprite sheet was not smooth, and should be meant to run in 30 fps (mobile) or 60 fps (PC).
I’ve never heard of sprite sheet animations done in 60 fps, so I did quite a bit of research on the net, which states some games use variable frame rates, with sprite sheets running at a lower frame rate than the game itself.
1. Just wanted to check if this holds true for most games, or if I misunderstood something?
2. Is 12 fps not used to animate sprite sheets in 2D mobile platform games?
Any help is much appreciated, thank you so much!