Jump to content
  • Advertisement
  • entries
  • comments
  • views

Calibrating Avatar



We have successfully added a 'calibrate' action the game. When the player stands in a T-pose and the 'c' key is hit on the computer keyboard, the avatar will properly adjust to the player's height. In addition, we will add a scene after the main menu scene and before the gameplay starts where the player can calibrate the avatar to their size.




Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By TheSaxophonist
      I am looking for some things to experiment on and research and maybe try to find a solution. If you guys have any idea about common problems or challenges that haven't been solved until today when to comes to graphics programming, shading, rendering please post here, i would appreciate it.
      Thanks in advance
    • By R3ST4RT
      Hey Everyone, this is my first time posting on gamedev.net before so please excuse me if I'm a little green with all of this.

      As VR games become more mainstream and better game mechanics are developed and refined, I've been theorizing about new and interesting ways to create interaction between players and NPC's. Currently, in the field of RPG's in particular, all quests and world interaction is delivered by NPC's or by other objects in the world such as job/killboards. Even if a quest has been fully scripted, this form of data transmission is extremely static and inflexible. It doesn't allow the player to progress the story in their own way or to have flexible conversations where the quest is defined over the duration of said interaction.

      Because of this, I've been taking a look into how machine learning and other forms of AI could allow for a user to receive quest data in more organic ways. Maybe we could have an AI that could process voice chat, analyze what was said and then produce conversation pieces geared toward the quests they are offering. But with no experience in the field of machine learning, I wouldn't even know where to begin.

      But that's when it hit me, why try to create smarter AI when you could just use humans to do the job for you? And so I searched high and low on the internet for any game that may have done this but the only games that came close were EVE:Online, with its player-driven trade market/encounters, second-Life (for the same reason), and maybe Fallout76 with it's lack of human NPC's. Nowhere else could I find player characters being the primary drivers of social, economic, and character growth.

      Is it so radical to think that a game and it's questing systems could be completely player driven where no NPC's exist? With VR in particular where games Like VRChat and Rec Room are redefining social interaction, hasn't the time come where we can make questing an interaction between player and player versus player and NPC?

      I was wondering if anyone could point me in the direction of a game that would come close to this idea?
    • By DarkPrison
      The development of Breakout - The Dark Prison started on Nov 11, 2016. The visual effect and control has been much improved. The game has pushed the mobile game's quality to unprecedented level! This game will be launched in the 2019 Summer on the Android and iOS platforms. Every hot players and game lovers must not miss this blockbuster game!
    • By DarkPrison
      breakout the dark prison game will be launched in the 2019 Summer on the Android and iOS platforms. Every hot players and game lovers must not miss this blockbuster game!

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!