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Level Drafts and Script Optimization

WaterMoon

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image.png.c77b1cda49cffcba3cd2c1a94029ffde.png
 
Check out the trailer here: https://www.youtube.com/watch?v=iqGXKwghea8
 
The last two weeks I've worked on refining the levels and cleaning up scripts. One could liken this experience to writing a rough draft of a paper, and then going back and correcting all of the mistakes. Luckily there doesn't seem to be a lot of unforeseen bugs popping up, but there is certainly a lot of poorly designed elements in each level. I've finished reviewing the first three levels, and have started working on level four. I've also been updating the scripts, which were also in a 'rough draft' state. I found that the main characters script contained several unnecessary loops and function calls which GREATLY affected performance. After correcting these errors, the frame rate has made significant leaps and is looking much more smooth. I'm hopeful that I'll have all of the levels ready for intense game testing soon. More will be revealed in time...
 
I'll give more updates in future posts. That's all for now! Please like the game on Facebook https://www.facebook.com/Watermoongames/ and, as always, direct any questions or comments to watermoongames@gmail.com


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