Jump to content
  • Advertisement

Level Drafts and Script Optimization



Check out the trailer here: https://www.youtube.com/watch?v=iqGXKwghea8
The last two weeks I've worked on refining the levels and cleaning up scripts. One could liken this experience to writing a rough draft of a paper, and then going back and correcting all of the mistakes. Luckily there doesn't seem to be a lot of unforeseen bugs popping up, but there is certainly a lot of poorly designed elements in each level. I've finished reviewing the first three levels, and have started working on level four. I've also been updating the scripts, which were also in a 'rough draft' state. I found that the main characters script contained several unnecessary loops and function calls which GREATLY affected performance. After correcting these errors, the frame rate has made significant leaps and is looking much more smooth. I'm hopeful that I'll have all of the levels ready for intense game testing soon. More will be revealed in time...
I'll give more updates in future posts. That's all for now! Please like the game on Facebook https://www.facebook.com/Watermoongames/ and, as always, direct any questions or comments to watermoongames@gmail.com


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!