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    • By billybuddha
      Hi all...
      I'm starting development of a mobile game, and am wondering if there is or ever has been any game that has combined 2D and 3D into the same game.
      I'm not talking about a game that transitioned from an earlier 2D version into a later 3D version.
      I'm talking about a game that perhaps starts as a 2D game, then after a certain level of achievement, changes into a 3D game, or vice versa., or combines the two styles simultaneously somehow.
      Thanks for your help
    • By INTwindwolf
      THE PROJECT

      INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
      Please note that all of our current positions are remote work. You will not be required to travel.
      For more information about us, follow the links listed below.
      INT Official website
      IndieDB page
      Also follow social media platforms for the latest news regarding our projects.
      Facebook
      Twitter
      CURRENT OPEN POSITIONS
      Website Manager
      3D Character Modeler
      3D Environment Modeler
      3D Animator
      Unity Engine Programmer
      REVENUE-SHARE
      The project is marching increasingly closer to be ready for our crowd-funding campaign. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.
      We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated.
      TO APPLY
      Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net
      Thank you for your time! Please feel free to contact me via the email provided should you have any questions or are interested to apply for this position. We look forward to hearing from you!
      John Shen
      HR Lead
      Starboard Games LLC
    • By Gautti
      Hi, I have developed the  Slot game for Linux and Windows in Unity. Right now the game is in testing phase. The issue is when tester play the game continuously for 5 to 10 hours, Ram of the system increases drastically and sometimes the game is crashing.  So please give me the best way to solve the ram issue and crashing issue as well.
      I am using following system configuration :
      Ram :  8 GB
      Processor : Ryzen 3
       
       
    • By horror_man
      Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game.
       
      About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
       
      Engine that'd be used to create the game: Unity
       
      About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing. Also I'm currently learning how to use Unity and learning how to program.
       
      Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 4 3D Modelers, 2 Game Programmers, 1 Sound Effect Designer, 1 Concept Artist, 1 3D Animator and 1 Community Manager.
       
      Who am I looking for: We are looking for a talented and passionate programmer that's experienced with Unity and C#.
       
      Right now the game is in mid-early development and you can see more information about it and follow our progress in our game jolt page here: https://gamejolt.com/games/devilspunishment/391190 . We expect to finish some sort of prototype in 3 months from now.
       
      This is a contract rev-share position
       
      If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
    • By Ryan Pavely
      I have an old game (Beyond Protocol) that is written in VB.NET.  The game is aged but works well.  Since the begining, 10 years ago, switching from windowed to full screen, or changing the windowed resolution always pops a critical error on device reset.  I've debugged all I can and have reached a lack of understanding as to where to go from here.
      Is there anyone out there with legacy VB.NET and DX9 knowledge that could lend me a hand?
      Thanks in advance.
       
      == Here is where it errors ==
                      Dim uParms As PresentParameters = CreatePresentationParams(mfrmMain)
                      If uParms Is Nothing Then Return False
                      moDevice.Reset(uParms)
      ==
      the last line pops a object not referenced exception yet moDEvice is valid, with details, and uParams is valid with details.
       
      Oddly after several resets it eventually corrects itself.
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