Jump to content
  • Advertisement
  • entries
  • comment
  • views

ConnorORT Studios blog 003: Metal & Monsters

Sign in to follow this  


Welcome to the third chapter of the ConnorORT Studios blog - where I talk about the development of my studio's new games Bam's Countryside Adventure and Purity Of Intent, along with some details regarding my new solo metal project!

Bam's Countryside Adventure

You may have noticed in past blogs that our farming sim starring Bam the cat from Towards The Pantheon didn't have a name - so we spent some time brainstorming throughout March and landed on Bam's Countryside Adventure. We wanted to include Bam's name, as well as a nod to the farming elements of the game (countryside) and the fact that we are exploring new genres and mechanics from the adventure game genre. Leandro and I feel this sums up the laidback and fun atmosphere that we want to capture with the game!

I had to take a bit of time away from development throughout March due to some personal issues, but I am now back and actively working. Leandro on the other hand did a lot of fantastic work including character houses, character portraits, environment art, crops, character sprites, and more! Here's a look at Mishima's house:

Those of you who have played Towards The Pantheon know that Mishima is an electropunk, and as such it makes sense for her to be the equivalent of blacksmith in the game. When her shop is open you'll be able to head in to buy and upgrade tools! I added Mishima and Bam's sprites to the picture so you can see the scale of the house, which is made from scavenged pieces of a shipwreck.

Here's a look at the character art for Bam's cousin Bippy:


Both Slippy (shown in the previous devblog) and Bippy serve as the comic relief throughout the game, and during special times and events you'll be able to buy random items from them! Each character of the game contributes to the community in some way (by performing services or running shops), as well as special and unique events.

Here are a couple of screenshots showing off new artwork for Bam's Countryside Adventure!



Purity Of Intent

While Bam's Countryside Adventure is our main focus at the moment, we have been slowly working on the graphical style for the first Purity Of Intent game. After experimenting with a bit of concept art, Leandro has been experimenting and his most recent output is this:


More will be revealed as time goes on but you can see that the style and design is much different than Bam's Countryside Adventure and Towards The Pantheon! We're looking forward to experimenting with some more ideas we have regarding the art style which we will show you in the future.

Ghosts Of Garoh

Lastly, I've begun work on my first full solo metal project since 2009. Titled Ghosts Of Garoh, the project fuses elements of metal (Thrash, Black, Death) with electronic, industrial, and dark ambient elements. I've been searching for a particular style of metal for a long time and haven't had much luck finding it so I've decided to give it a go myself. I've been doing a lot of experimenting with how to mix the electronic, ambient, and metal elements which has been both interesting and challenging. As a little teaser, you can listen to my latest experiment here. It is very exciting after 10 years to finally feel like I have a concept and direction for a new solo metal project and look forward to sharing more teasers with you in these updates.

That's it for this development blog, be sure to let us know what you think so far, and share the blog with your friends as we'd greatly appreciate that! You can follow myself, Leandro and ConnorORT Studios on social media for more frequent updates!

You can follow ConnorORT Studios on Twitter, Facebook, Instagram,
You can follow Connor O.R.T. Linning on Twitter, Facebook, Instagram, Twitch, Tumblr, Youtube
You can follow Leandro Tokarevski on Twitter, Facebook, Instagram, Twitch, Youtube

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Titanomachy Studios
      Project Name: Condors Vs. Ocelots
      Team Size: 15ish
      Genre: Strategy RPG
      Engine: Unity
      Roles Available:
      3D Artists - generalist or hardsurface w/textures
      2D Artists - Characters, World, and UI
      C# developer/engineer(s)
      Social Media/Marketing/Community Manager
      If you feel as if you can offer the team something more that isn’t listed, we are always open to making an exception, just send your resume/portfolio to us!
      Project Length: Currently planning on release Q1 2020.
      Compensation: Rev-share
      Project Status: Vertical slice is done and iteration development has begun.
      Send emails to careers@titanomachystudios.com
      Must speak English and have access to a Mic.
      Our store page can be found here, https://play.google.com/store/apps/developer?id=Titanomachy+Studios
      Our website here,
      Project Story: Condors and Ocelots have been at war for generations. Battles have left some settlements in ruins. Others teem with refugees. Even away from the fighting, towns and villages suffer from having their fighting-age citizens lured away or conscripted by one faction or the other. Players control their armies and try to wipe out their opponents! Use terrain, abilities and pure cowardice if need be to achieve victory for your faction!
    • By vvoodenboy

      Chaotic-neutral, rogue designer is looking for a merry companions to form a fellowship during game-development journey.
      He has a concept for a TCG and an urge to release it.
      Currently the project is in a paper-prototype-testing-tweaking stage.
      There is no concrete schedule since there are some opened questions regarding core mechanics...
      Game's IP is more-less-fantasy-with-mighty-dragons and OFC is totally a very-original-game-changing-idea... totally!
      ...with dwarfs!
      ...and dragons!
      So if you are keen to take this challenge and you have lvl 6+ skills in (and/or):
      Drawing (much much wanted)
      Coding (much wanted)
      Design (wanted)
      you may want to post some details about your interest in this project.
      This long-and-dangerous journey begins in Cambridge, UK.

      Best regards,
    • By RoKabium Games
      The Riverine design looking like a snake didn’t work very well with the animation so we re-designed this creature to look more like a colourful caterpillar type of animal.
    • By intenscia
      mod.io is an cross platform mod service created by the team behind ModDB.com and IndieDB.com. It can be integrated in-game using the  REST API, C/C++ SDK or engine plugins (if available) Unity is ready and Unreal Engine is in development.
      Features include:
      Platform agnostic (support 1 click mod installs on Steam, Epic Games Store, Discord, GOG, itch.io and even consoles in the future) Clientless (mod.io has no other dependencies and works behind the scenes in your game) Embeddable web app UI, so you can integrate your mod community anywhere Powerful search, filtering and tagging of mods Moderation and reporting systems built-in Steps to getting mod.io integrated:
      Add your game to our test environment or production Read our API documentation for an overview of how mod.io works Choose an Engine Plugin, API or SDK to integrate mod.io into your game and mod making tools Ready to launch? Add your game to our production environment then let's discuss promoting your release Need help? Our team is available on Discord to assist and our getting started guide has more information for you  
      Benefits of using mod.io:
      mod.io offers the same core functionality as Steamworks Workshop (1 click mod installs in-game), plus mod hosting, moderation and all of the critical pieces needed. Where we differ is our approach to modding and the flexibility a REST API offers. For example: 
      Our API is not dependent on a client or SDK, allowing you to run mod.io in many places such as your homepage and launchers Designing a good mod browsing UI is hard, our plugins ship with a UI built in to save you a lot of effort and help your mods stand out We don’t apply rules globally, so if you want to enable patronage, sales or other experimental features, reach out to discuss Our platform is built by the super experienced ModDB.com team and is continually improving for your benefit Your community can consume the mod.io API to build modding fan sites or discord bots if they want Large studios and publishers:
      A private white label option is available to license, if you want a fully featured mod-platform that you can control and host in-house. Contact us to discuss.
      Find out more:
      Visit mod.io | About us | Add your game | Chat on Discord
      These screenshots are from our Unity plugin:

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!