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    • By babaliaris
      Hello!
      I know how to make renderers using hardware acceleration using OpenGL.
      Right now I'm creating a super-light 2D game engine in order even really old computers will be able to run it. I want to create my engine automatically detect if a computer supports hardware acceleration and use the appropriate renderer, if not it will use a software renderer.
      I already have the hardware acceleration renderer and already know how to detect and choose which renderer to use, the problem is that I don't know how to draw graphics without using OpenGL. Probably is hard to create your own API that will implement a virtual graphics card and use it to draw graphics. Is there any software that does only that? Not things like SDL, I want something that only lets you do some basics graphics drawing without the need for hardware acceleration.
      The renderer needs to be able to draw rectangles with textures and nothing more.
    • By Giddens
      Hi,
      My name's Greg Giddens, I'm a game developer, programmer, looking for some help creating art assets for the strategy management game I'm developing.
      The game is called Schism and it's being developed in Unity. Schism is a strategy management game where the player manages a cult and their compound, building the compound to be self-sufficient, recruiting more members, and growing the cult's influence. Additionally, the player will also engaging in turn-based tactical missions to further their cult's agenda.
      Currently the development team is two people strong: I'm programming and co-designing, and my creative partner Steve Peacock is writing and co-designing. We've been developing Schism since February and have the main systems in place. What's really holding us back at the moment is our lack of quality 2D art assets in the form of building sprites, character portraits and scenes, and UI art. However, for the time being we just want to create a short reveal trailer with 2D stills so we can launch a Kickstarter. 
      For the trailer we need 9 scenes of people performing particular actions (more details would be provided once collaboration is agreed) and a stylised version of our title, Schism.
      Unfortunately we're not in a position to pay. We would, of course, pay if our Kickstarter was successful after the fact, however, I appreciate how much of a red flag that may raise with some of you, so please consider this to be a completely unpaid job.
      If anyone is interested please leave a comment with a link to any samples.
      Many Thanks.
    • By davidmcb
      This is just a follow up recommendation on this query https://www.gamedev.net/forums/topic/394577-a-good-tool-for-skybox-creation/ to try Space Engine for space game skybox generation.  Its mind numbingly easy to use and free.
      davidmcb/garth
    • By RoKabium Games
      For this Screenshot Saturday we are enjoying the warm summer weather but we can guarantee it's not as hot as it is down in the caves on Tartarus. Luckily the suit our Alien is wearing can withstand very extreme temperatures.
    • By i42_throne
      Ever search on Google and you wonder how they got their own little "information box", or how they got featured images for that product? Or even who made it?
      EDIT: It's also for YouTube for people to "add your game"!
      While my info box flagship photo is extremely ugly (there was no listing of the actual dimensions -- I updated it recently, but hasn't updated yet). However, the point! It's there! 
      There is no place to "submit" your schema (although you can push a refresh in Google Search Console; more later): Google crawlers (BOTs) will pick it up in a special "json-ld" format on your website. It's essentially a json format following schema.org -- eg, https://schema.org/VideoGame
      BUT, there's very little info on HOW to do it! So frustrating! Well, I did the trial+error so you don't have to (since it's also difficult to know if you did it right since it doesn't actually show up for weeks to months to even a year). Just throw (below) this in your html header and edit to your own stuff. Use the screenshot above to compare to see what shows up. There are probably more useful things I haven't added yet (and I just recently updated this, so not everything reflects the screenshot). Also open my image links to get sample dimensions of what you should use (there may be better out there, but couldn't find it).
      Before I spam the code, it's also important to note that I'm testing out some German localization, too. I actually have a full, separate one for my traditional Chinese one. To see it, just CTRL+F our source code @ https://www.throneoflies.com/tw for an example localization schema. 
      Be sure to lint your json file to ensure it didn't break! One err and nothing will be readable! Don't be fancy and try to embed it - Google can't read links to json-ld. And yes, I started with an array to list multiple Schema types to include Product, VideoGame, and info about the company.
      *If you guys find additions/fixes to my template below, give me a shoutout! This data is super confusing and any guides are horrible. This simply "works" and I'd like to improve it. I feel that every schema obj supports [] arrays, so maybe you can add multiple screenshots, multiple resolution box arts ...? Let me know, if you find out!
      <!-- START Google/YouTube Gaming/Schemas via json-ld --> <script type="application/ld+json"> [{ "@context": "https://schema.org", "@type": "VideoGame", "name": [{ "@language": "en", "@value": "Throne of Lies®" }, { "@language": "de", "@value": "Throne of Lies® Das Onlinespiel des Lügens & Betrügens" } ], "description": [{ "@language": "en", "@value": "The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe." }, { "@language": "de", "@value": "Das Onlinespiel des Lügens & Betrügens ist ein Mehrspieler-Onlinespiel, inspiriert vom Werwolf-/Mafiagenre sowie mittelalterlicher Politik. Bis zu 15 Spieler können gleichzeitig spielen. Spielbar ist es auf PC, Mac oder Linux Systemen. Eine Early-Alpha-Phase (für Kickstarter-Unterstützer und frühe Benutzer) wird im vierten Quartal 2016+ erwartet." } ], "genre": [ "Role-playing", "Choices", "Strategy", "Party game", "Fantasy" ], "url": "https://www.ThroneOfLies.com", "dateCreated": "2017-09-27", "discussionUrl": "https://discord.gg/tol", "image": "https://www.throneoflies.com/images/GoogleSchema/tol-googleSchemaPoster-1024x1440.min.png", "screenshot": "https://www.throneoflies.com/images/GoogleSchema/screenshot-fhd.min.jpg", "sameAs": [ "https://tol.wikia.com", "https://www.youtube.com/ThroneOfLiesGame", "https://store.steampowered.com/app/595280/Throne_of_Lies_The_Online_Game_of_Deceit/", "https://twitch.tv/ThroneOfLiesGame", "https://discord.gg/tol", "https://forum.imperium42.com", "https://www.twitch.tv/directory/game/Throne%20of%20Lies%3A%20The%20Online%20Game%20of%20Deceit" ], "trailer": { "@type": "VideoObject", "url": "https://www.youtube.com/watch?v=6IVp5qs0IxQ", "inLanguage": "en", "name": "Throne of Lies® Gameplay Trailer", "description": "Gameplay trailer v2.0: Join us in Discord @ https://discord.gg/tol", "thumbnailUrl": "https://img.youtube.com/vi/6IVp5qs0IxQ/maxresdefault.jpg", "uploadDate": "2018-11-26" }, "publisher": "Imperium42®", "Director": "Dylan Hunt", "numberOfPlayers": { "minValue": 8, "maxValue": 16 }, "applicationCategory": "Game", "operatingSystem": [ "Windows", "OSX", "Linux" ], "gameTip": "https://tol.wikia.com", "gamePlatform": "https://store.steampowered.com/app/595280/Throne_of_Lies_The_Online_Game_of_Deceit/", "playMode": "mutli-player", "exampleOfWork": [{ "@type": "VideoGame", "applicationCategory": "Game", "operatingSystem": [ "Windows", "OSX", "Linux" ], "gamePlatform": [ "https://en.wikipedia.org/wiki/Microsoft_Windows", "https://en.wikipedia.org/wiki/Macintosh_operating_systems", "https://en.wikipedia.org/wiki/Linux" ], "contentRating": "ESRB Rating Pending" }] }, { "@context": "https://schema.org", "@type": "Organization", "url": "https://www.ThroneOfLies.com", "email": "support(at)imperium42.com", "name": "Imperium42®" }, { "@context": "https://schema.org/", "@type": "Product", "name": "Throne of Lies®", "image": "https://www.throneoflies.com/images/GoogleSchema/box-512.min.png", "description": "The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe.", "brand": { "@type": "Organization", "name": "Imperium42®" }, "offers": { "@type": "Offer", "priceCurrency": "USD", "price": "9.99", "priceValidUntil": "2024-11-05", "itemCondition": "https://schema.org/NewCondition", "availability": "https://schema.org/InStock", "seller": [{ "@type": "Steam", "name": "Game Key" }, { "@type": "Imperium42®", "name": "Game Key" } ] } } ] </script> <!-- END json-ld --> EDIT: Oh yeah! Google Search Console! Find this @ http://search.google.com/search-console -- once you do this, you can click on the left nav's "Unparsable Structured Data" to see if there are any errors, once the crawler has picked it up at least once:

      There are probably other sites that can detect what Google sees -- if you know of these sites, let me know!
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