Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    11
  • comments
    0
  • views
    325

Interactive AR on the Samsung Internet Browser

Sign in to follow this  
8thWallDev

27 views

1*MxgJIp3R6eNKpIUynOQVIQ.jpeg8th Wall Web demo using Samsung Internet browser at SDC 2018.

We had a blast demoing 8th Wall Web on the Samsung Internet browser at the Samsung Developer Conference last week. Digital robot JINI greeted attendees in our latest immersive web experience, JINI Cam, where users posed and snapped photos of him in augmented reality.

1*GD0Yg_9-KrOw3Th7YWaMvA.gifJINI Cam running on Samsung Internet

JINI Cam works on all mobile browsers, and we wanted to show off our AR magic using super-speedy Samsung Internet for Android.

“8th Wall Web running in the Samsung Internet browser demonstrates what a modern mobile web browser is capable of today in the hands of highly skilled AR creators,” said Laszlo Gombos, the Senior Director of Web Platform at Samsung. “8th Wall enables AR for the web today running on today’s mobile browsers.”

1*kHsYjUI_YgIMvRMDOX4quw.jpeg

If you haven’t had a chance to try out the Samsung Internet browser yet, you can download it here.

You can play with our interactive AR camera, JINI Cam, by opening this link on your tablet or smartphone. Make sure to share your favorite JINI pics with us by tweeting @the8thwall 📸

stat?event=post.clientViewed&referrerSource=full_rss&postId=8e69f58bb1e9

Interactive AR on the Samsung Internet Browser was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story.


View the full article

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Pasarel Studios
      Hello , my name Is Alex and I am 17 years old Android game developer newbie. Today I want to share my first game project and I want your feedback ,even it is bad or good everything is appreciated,for this demo you only have 6 levels , enjoy! (Demo attached).Thank you for passing by and have a Nice Day!
      Contact me on : instagram : @pasarel.studios_
                                 Patreon : PasarelStudios (I only created a patreon because I dont have money to pay the Google Play store fee)




      BucketSplashV1.2.0.5.apk
    • By David.jones
      Hey guys!!
      Thanks for stopping by and I appreciate the look and potential advice! As the title says I really want to make a dream come true by being able to create and put out a game for the phone or pc!
      I've always had a love got games and i really got into them when i first started playing mmorpg on the PC. WoW was an inspiration and the many games that came after it. Ever since the beginning of my gaming life I've always thought  about " how cool would it be to create  a game for people to enjoy?". I've played many and everyone of themhad its ups, downs, uniqueness and similarities. 
      I have ideas and I think I am a good creative writer, but lack the skills on programming and art work ( I doubt a game of stick figures would go well for me) so I am looking for help on where to go, who would like to help and explore my brain and give me some advice. I am looking into coding because I would like to learn, but dont think that would be my role. 
      Any advice would be welcome! My dream is to have a successful mmmorpg mobile game or maybe even a PC game like WoW or so many other fantastic mmorpgs. 
      So I guess my question would be " where should I start?" I thinking learning code would be a good start even if i dont think it would be my role in a team.  Any suggestions would help
      Thanks again for the read I hope to explore and learn more with you guys!
    • By DigitalClouds
      I've been working on HTML5 2D casual games (currently using pixi.js) for a few years, with some ending up both available from web pages and via web views embedded in third party apps.
      This has been fine until this week, when a new requirement was added by one of the third parties (based on feedback from Apple, apparently) : The games can't be wrapped HTML5 games now.
      I've been investigating tools and frameworks that would let me do this without having to write separate native versions for iOS. So far I've looked into:
      Unity - seems the best toolset, if potentially overkill for 2D, but the mobile WebGL support seems lacking. Unreal - documentation suggests a similar issue to Unity with the support for mobile browsers Cocos2d - It doesn't look like the current version of cocos2d-x is Emscripten compatible, and while Creator looks good, it looks like it's probably outputting a wrapped WebView as the native build, based on the docs? SDL - looks like the best option for doing what I want, but looks much lower level, and would likely require a framework building on top of it? Are there any other tools/libraries I've missed that can output both mobile browser compatible WebGL and native iOS builds (and don't use WebView to render the game)? Or do I need to just bite the bullet and learn iOS native development in addition to the existing HTML5? It'd also be awesome if it had built in support for Spine animations, but at this point just something that actually fits the basic requirements would be a good start!
       
    • By CodingPledge
      Hello, I am new to programming and this is my first attempt at a game. I'm using just pure Javascript, html, and css. I was trying to format it to fit on my Galaxy note 8 so the canvas is kinda wonky on different screens. I also cant find a way to get my 2 buttons I use as controllers to fill up on the bottom line. Other than that I'm not sure where to go next with my program, constructive criticism would be very much appreciated. Ill post the HTML file with my game(sorry I'm so inefficient in my code). Thank you for reading my post.
      codePrac2.html
    • By dv79
      Hello, fellow developers, artists, and gamers! 😊 Trimatra Interactive, an indie game studio, is looking for fresh new reinforcements for its ambitious RPG/dungeon crawler project, currently (temporarily) titled "Project Dagger". Below, you can read all about the project and the vision behind it, as well as about all the positions that we are currently looking for. Read away! 



      == ABOUT THE PROJECT == 

      Project Dagger is inspired by the old school first-person RPG dungeon crawlers, such as Eye of the Beholder, The Elder Scrolls I: Arena, and The Elder Scrolls II: Daggerfall, as well as some newer titles such as Legend of Grimrock and Hellraid, the latter being canceled by its developer, Techland. To add to that, the game also draws from the lesser known The Elder Scrolls: Travels series, the one which predated the latest Blades project by Bethesda.

      Utilizing the robust Unity Engine, what we aim to do is deliver the good old classic dungeon crawler experience to the mobile market. To add to that, we are also determined to show respect to our potential customers without plaguing them with any ridiculous paywalls or pay-to-win elements that have proven to be the bane of quite a few modern video games.



      The gameplay itself will be centered around dungeon crawling, and the player is going to be able to travel in-between several dungeons while also exploring the secrets of the overworld. As the players are going to want to grow stronger and stronger as they progress through the game, the loot is going to play an important part in defining the nature of the game. In order to ensure a dynamic and addicting loot system, we are going to be taking cues from the Borderlands formula. Adding to that, we are also hoping to hook the players by providing them with an engaging fantasy story worth experiencing no matter what!

      In a nutshell, these are the main planned features (subject to change):
      - varied and vibrant zones to explore
      - randomized dungeons, ensuring that each experience is different from the next
      - engaging main questline
      - cutting edge combat for mobile devices
      - straight-forward, yet entertaining gameplay
      - attractive loot based systems
      - ...

      Story and lore development-wise, we are still in the wraps. Right now, we are slowly working on the prologue chapter and are setting up the lore, creating a believable world in the process. The first explorable area will be the Monmoth zone, featured on the images.

      Quest design is going to be heavily influenced by The Elder Scrolls III: Morrowind and Fallout 2, and as far as the NPCs are concerned, we plan on providing them with sufficient depth and layers to make their existence in the game meaningful. They are going to have their own backstories and unique interactions with the player. We are not planning on having our NPCs voiced.

      And now... onto our open positions!



      == OPEN POSITIONS ==

      Right now, we are primarily focused on teaming up with gameplay animator(s), character modeler(s) and writer(s). We plan on updating this thread/post new updates in case our needs change in any way.

      Before you continue, note that every single one of us is working on the project out of sheer passion. Revenue share is something everyone is entitled to, and we are going to do our very best to bring this project to life.
       
      [1.] GAMEPLAY ANIMATORS Gameplay animators will be responsible for player animations, item animations, and animation optimization in order to bring your work to life in the Unity engine. You will be working closely with the character modelers to ensure the optimal quality of the product.

      Our ideal gameplay animator is an ambitious, passionate individual who fits the requirements below, and is interested in acquiring some decent references on his way to success.

      Requirements:
      - knowledge of relevant 2D and 3D art tools
      - solid understanding of animation workflow, such as rigging, rotoscoping
      - ability to animate realistic physical movements
      - ability to take constructive criticism
      - positive mindset
      - fluency in written English
      - ability to use Discord

      Pluses:
      - knowledge of Unity workflow

      Our offer:
      - revenue share based on the amount of work done

      How to apply:
      - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com
       
      [2.] CHARACTER ARTISTS Character artists will be responsible for creating the character models and character rigging (humanoid or monsters) based on the provided concept art and project leader's directions. You will be involved in the character creation process from start to finish and will also take care of sculpting, modeling and texturing. A huge plus if you are also ready to model all the props, related to the character, such as weapons or armor pieces.

      Similar to the gameplay animator position, our ideal character artists is an individual who fits the requirements below and seeks to expand his portfolio with some amazing-looking creatures, monsters or men - creativity is something we encourage and absolutely adore.

      Requirements: 
      - knowledge of relevant 2D and 3D art tools
      - solid understanding of the modeling workflow (topology, materials, texture, proportions, anatomy)
      - solid understanding of animation and game limitations (poly count, memory)
      - ability to take constructive criticism
      - positive mindset
      - fluency in written English
      - ability to use Discord

      Pluses:
      - knowledge of Unity workflow

      Our offer:
      - revenue share based on the amount of work done

      How to apply:
      - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com
       
      [3.] WRITERS As a writer, you are going to be responsible for crafting the lore behind our game, as well as the overarching narrative, connected to the main and side quests. You will be tasked with creating fun, engaging content, filled with believable characters and dialogue, thus helping us craft a world that people are going to be interested in.

      As we expect to be swarmed with writer applications, our ideal writer is someone who is, well, a capable writer. We want you to realize that the characters, living in the game world, are living, breathing things with several layers to them. We want you to realize that there is more to dialogue than simple exposition.

      Requirements:
      - knowledge of writing and storytelling
      - knowledge of fantasy tropes and cliches, and the ability to either use or omit them
      - ability to write believable dialogue and character interactions
      - understanding of quest design in video games
      - positive mindset
      - flawless written English
      - ability to use Discord

      Pluses:
      - knowledge of several written works and their individual styles, fantasy or not
      - knowledge of the dialogue systems from the games like Fallout 2, Divinity: Original Sin 2 or The Elder Scrolls III: Morrowind
      - playthroughs of popular AAA fantasy games (The Elder Scrolls, The Witcher, Warcraft, etc.)

      Our offer:
      - revenue share based on the amount of work done

      How to apply:
      - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com



      Be sure to check the rest of our promotional materials: https://imgur.com/a/niSxCfM!
      Also, you can follow the development of our project via our Discord: https://discord.gg/9TGvN5
      We hope to hear from you soon! ☕
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!