We’ve had a busy few months, but we are now officially on Steam!
Obviously an important place for us to market our game is Steam. Although we are still developing away, it is important for us to get a presence on Steam and start building up a community. A major part of that is getting people signed up to our “Wish List”, so that they can see updates and get notified when the game is ready.
So, if you like the look of our game, click below and add us to your wish list and take a look at our Steam page.
We’ve been adding lots of new effects, sounds and challenges to all the planets. The game is now 100% playable from start to end, but we still have some things to finish off, polish and refine.
We added lots more particle effects and lighting to make the battles stand out, and some other interesting effects including snow storms, earthquakes and a new device on Lelantos that portals the Aliens around.
There are now lots more upgrades that you can give your Aliens to help them out while down on the planets solving puzzles and fighting with the locals. Including a new weapon, the ‘Bomb Launcher’ that allows the Aliens to fire bombs into tight areas to clear out a horde of enemies.
We worked on some colour-blindness settings to help players to be able to identify where the blocks in the puzzles fit into by having symbols representing the colors. This is an option you can turn on in the settings. Also the ability to ‘zoom’ the view in, so you can get a closer look at things.
In conjunction with starting up on Steam, we have also released a new video trailer showing off the current state and game play. This showed off all the aspect of the game, Puzzle Solving, Digging, Collecting and Fighting! We also updated our main logo and you can see that in the thumbnail of the video below.
We’ve also started public Alpha testing. So if you fancy trying out our game and give us some feedback on what you think, click the link below to go to the forum post about how you can apply to do some testing.
Last month we joined forces with a company called IndieBros, and they will be helping us with Social Media, Steam and general marketing activities. We felt we needed help in this area to make sure our game is a success when we launch.
Over the next few months we will be keeping in contact with our Alpha testers and once we are happy that nothing major is going to change we will move to Beta testing and then onto a launch.
So still some work to do but the finish line is in sight.