Jump to content
  • Advertisement

Unity Dev Blog #07 – Steaming ahead to Alpha

RoKabium Games

1154 views

Steam

We’ve had a busy few months, but we are now officially on Steam!

Obviously an important place for us to market our game is Steam. Although we are still developing away, it is important for us to get a presence on Steam and start building up a community. A major part of that is getting people signed up to our “Wish List”, so that they can see updates and get notified when the game is ready.

So, if you like the look of our game, click below and add us to your wish list and take a look at our Steam page.

https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/

Enhancements

We’ve been adding lots of new effects, sounds and challenges to all the planets. The game is now 100% playable from start to end, but we still have some things to finish off, polish and refine.

We added lots more particle effects and lighting to make the battles stand out, and some other interesting effects including snow storms, earthquakes and a new device on Lelantos that portals the Aliens around.

ScreenShot-Lelantos.thumb.png.80cc6a9017a9b8eb2f8b264c6c81bd76.png

There are now lots more upgrades that you can give your Aliens to help them out while down on the planets solving puzzles and fighting with the locals. Including a new weapon, the ‘Bomb Launcher’ that allows the Aliens to fire bombs into tight areas to clear out a horde of enemies.

ScreenShot-Customize.thumb.png.64f9c0e6b59c1d271e7d7073791a7496.png

We worked on some colour-blindness settings to help players to be able to identify where the blocks in the puzzles fit into by having symbols representing the colors. This is an option you can turn on in the settings. Also the ability to ‘zoom’ the view in, so you can get a closer look at things.

RoKabium-Games-Something-Ate-My-Alien-ScreenShot-024.thumb.png.edd77ba96bab6258e791bf73722b30bf.png

In conjunction with starting up on Steam, we have also released a new video trailer showing off the current state and game play. This showed off all the aspect of the game, Puzzle Solving, Digging, Collecting and Fighting! We also updated our main logo and you can see that in the thumbnail of the video below.

Alpha Testing

We’ve also started public Alpha testing. So if you fancy trying out our game and give us some feedback on what you think, click the link below to go to the forum post about how you can apply to do some testing.

http://www.somethingatemyalien.com/forums/Thread-Sign-up-for-Alpha-Testing

Last month we joined forces with a company called IndieBros, and they will be helping us with Social Media, Steam and general marketing activities. We felt we needed help in this area to make sure our game is a success when we launch.

Over the next few months we will be keeping in contact with our Alpha testers and once we are happy that nothing major is going to change we will move to Beta testing and then onto a launch.

So still some work to do but the finish line is in sight.

ScreenShot-Puzzle2.thumb.png.cb77b04f329b2fb755991823989bf808.png



0 Comments


Recommended Comments

This is really impressive. The game looks fluid and fun to play.

Share this comment


Link to comment
20 minutes ago, Wcoltd said:

This is really impressive. The game looks fluid and fun to play.

Thanks!

We're still working hard on the Alpha testing, making changes based on what our testers come up with.

Slowly but surely working towards our release :) 

Edited by RoKabium Games

Share this comment


Link to comment

How much is it going to cost? Are you going to have it on Steam?

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Titanomachy Studios
      Project Name: Condors Vs. Ocelots
      Team Size: 15ish
      Genre: Strategy RPG
      Engine: Unity
      Roles Available:
      3D Artists - generalist or hardsurface w/textures
      2D Artists - Characters, World, and UI
      C# developer/engineer(s)
      Social Media/Marketing/Community Manager
      If you feel as if you can offer the team something more that isn’t listed, we are always open to making an exception, just send your resume/portfolio to us!
      Project Length: Currently planning on release Q1 2020.
      Compensation: Rev-share
      Project Status: Vertical slice is done and iteration development has begun.
      Send emails to careers@titanomachystudios.com
       
      Must speak English and have access to a Mic.
       
      Our store page can be found here, https://play.google.com/store/apps/developer?id=Titanomachy+Studios
      Our website here,
      http://titanomachystudios.com/#/
       
      Project Story: Condors and Ocelots have been at war for generations. Battles have left some settlements in ruins. Others teem with refugees. Even away from the fighting, towns and villages suffer from having their fighting-age citizens lured away or conscripted by one faction or the other. Players control their armies and try to wipe out their opponents! Use terrain, abilities and pure cowardice if need be to achieve victory for your faction!
    • By vvoodenboy
      Greetings!

      Chaotic-neutral, rogue designer is looking for a merry companions to form a fellowship during game-development journey.
      He has a concept for a TCG and an urge to release it.
      Currently the project is in a paper-prototype-testing-tweaking stage.
      There is no concrete schedule since there are some opened questions regarding core mechanics...
      Game's IP is more-less-fantasy-with-mighty-dragons and OFC is totally a very-original-game-changing-idea... totally!
      ...with dwarfs!
      ...and dragons!
      So if you are keen to take this challenge and you have lvl 6+ skills in (and/or):
      Drawing (much much wanted)
      Coding (much wanted)
      Design (wanted)
      you may want to post some details about your interest in this project.
      This long-and-dangerous journey begins in Cambridge, UK.

      Best regards,
      V
    • By RoKabium Games
      The Riverine design looking like a snake didn’t work very well with the animation so we re-designed this creature to look more like a colourful caterpillar type of animal.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!