The tutorial needs a way of getting to it. Now that way has been created. The "effectors" have been overhauled so it has become it's own mini-scripting engine that allows a bunch of sequenced effects for the objects of the screen. By created this midway point, it can be the launching point for the tutorials, multiplayer, configuration, etc. that are typical of modern games. The previous screenshots now transition to this screenshot smoothly via the effectors.