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Project: Tracked Mind

Tenth Entry - June 2019

Mikael Henriksson

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Hello!

This is the tenth entry of my development blog for my project 'Tracked Mind'.


Summer has arrived here in Sweden. And I'm officially on vacation which gives me more time to work on the game! :)
I've updated the project to the latest version of the Unreal Engine which took some time. I stumbled upon another problem along the way, now I'm waiting for a plugin to be updated, which is why I don't have any new screenshots to show at the moment. Luckily it has given me time to learn about how to improve the first person animations, and I've been testing the enemy AI. Mostly to see what works and what doesn't.

It is now possible to follow the project and company (Clovetastic Interactive) on Twitter as well at: https://twitter.com/ClovetasticI . I will be posting the Blog entries here as usual but I will post smaller updates or "behind the scenes" photos on the Twitter page. You can also meet the living mascot "Clove" on the Twitter page.

I have not created a Patreon page yet, I have been trying to see if there are other options but Patreon seems to be the best option. 


What's new?:

- Updated enemy AI.

- New character model for a specific type of enemy (more information about the enemy in a later blog post)

 

Bug Fixes:

- General bugs and error that popped from updating to a new version of the game engine. 

 

/Mikael Henriksson




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