Jump to content
  • Advertisement

Spring-cleaning! New Screenshots.

FishingCactus

966 views

Hey guys! 

A fresh air of Spring blows on Fishing Cactus. So, we updated Nanotale's Steampage with new banners, screenshots, and gifs of the game. 

Basically, what you see here, is the fire spell used to burn enemies and combined with the "LARGE" shape to melt the ice. 

giphy.gif


b701718b13407945c3522db343365c608cfc0723.png

99fdbf4d405fe1228a467125eabf0bf8224b455c.png

34dce827a445a80113d2aba27447208e17b5ca5f.png

654d1d4cc565fc2bd78f4927d6d7ee931315db19.png

8b8ae3abc0b0196adefd51c33b9a4e6dc1843365.png

BONUS

And because our animator needed a break he decided to create that video. Better with sound! 

 https://youtu.be/jIwc1TgMO3Y

That's it! Thank you for reading and following Nanotale! 

Cheers,
VirginRedemption



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Peter Petrov
      Hello, Everyone!
       
      I created skeleton program QT5 + BGFX framework. I do not use QT3D.
      BGFX supports DX9, DX11, DX12, OpenGL, Vulkan, Metal - https://github.com/bkaradzic/bgfx
      My basic initialization is quite simple:
      void* native_window_handle = reinterpret_cast<void*>(main_window.centralwidget->winId()); bgfx::Init init; init.type = bgfx::RendererType::OpenGL; // Or Direct3D9 or Direct3D11 init.vendorId = BGFX_PCI_ID_NONE; init.resolution.width = width; init.resolution.height = height; init.resolution.reset = reset; init.platformData.nwh = native_window_handle; bgfx::init(init); However, I have the following problem: 3D rendering area is flicking \ blinking. Especially on OpenGL renderer.
      I put my skeleton program to GitHub - https://github.com/PetrPPetrov/bgfx-qt5-win - requires to have a valid QT5 library, CMake.
      Could somebody try my application skeleton and make a suggestion?
      Thank you very much!
    • By Talvysh
      What I Want to Build
      A solid ARPG in the realm of Diablo/Path of Exile.  A gritty, gorey world with hope and beauty peppered throughout.
      I already have a world that I've been designing in my head for the game, but I haven't thought about any of the systems yet.
      The world is, idk, magicpunk?  Basically steampunk, but with magic fueling everything instead.  There is a lot of content we can do with the world, but the timeframe for this game would be during the Crimson Plague - Demons, Necromancers, Ghouls, etc.  To summarize necromancers were playing around with the creation of a new curse or parasite to spread the Ghoul disease.  It turned out pretty affective.  There are some people who are immune to the curse, while others have to use, say, magical barriers to block the disease from spreading.
      Team
      What I Can Offer
      Game design, writing, pixel art, digital art, and programming: C#/Unity, Godot, GameMaker, Kotlin & Java (Haven't used much of LibGDX though), Python, and full-stack web.
      My main focus is writing and game design.  I've always loved creating intricate worlds, getting the player immersed, and fiddling with game systems.
      I have some background with management, and took a class in college for human relations in business - If that counts for anything.  Ha ha.
      General Positions We Need
      Artists (2-3) Modeling (2-3) - *Only if we end up doing something 3D Programmer (1-2) Audio Engineer 1 Composer 1 We can go without a programmer since I have a decent background in it.  We can knock 1 off of artists if we're doing something 2D, but I'd still prefer someone that is dedicated to it.
      Stretch Goals
      Turning our little band of gamers into a serious team.  Get a name for ourselves, start selling/publishing games, etc.  If anything we can network with each other and hopefully become friends!
    • By RoKabium Games
      If you need to go back and re-read a message from Antalasia or Drengo that has been stated during game play, there is a "Messages" tab in the GUI menu where you can find a log of then.
    • By GameDev.net
      A particle (in this case a leaf) falling in a straight line is boring.  To make it more interesting:
      Rotate the particle Offset the texture to create a more interesting movement pattern with the rotation  
      If you enjoyed this simple tutorial, check out Ruben's Twitter account, and free games on Itch.io.
    • By CHERI1230
      Hi.
      I am looking for a better way to create 2D / 3D icons for items from 3D models.  For example, I have about 120 items in the game.  
      Now I am creating icons for items as follows:
      1)I create a simple script inside the game that will sequentially make a screen shot from the camera and change the item. All this is done on a green background.
      2)I put all these screenshots in Photoshop.  And for each subject I delete the background, center it on the grid, crop it.  
      3)I put it into the game.  And when building inventory slots with items, I still have to align and scale them because each item has the different size. And I must select all these parameters for each subject manually.  It takes too much time.  
      Does anyone have any ideas how to do this faster?  Maybe there is software to create something like that?
      Thx.
      Sorry for my English.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!