Jump to content
  • Advertisement

Project: Project Taival

Dev Diary #020 - After Management

ProjectTaival

853 views

Hello and welcome to this weeks Dev Diary for Project Taival!

For the past two weeks I have been trying to find solutions for the slow rendering times, but haven't found anything that would be sure to fix the problem - other than to render on lower quality. Which brings me to one of this weeks topics; quality comparison of the CINEMA 4D Renderer on Adobe After Effects.

Just today I came up with an idea to do some benchmarks with the quality settings shown today, so  I couldn't get the estimated time it would take to render on these settings on this weeks Dev Diary. I will do a Follow up next week and render the first 25 seconds of the video on each setting.

 

The Comparison

Kitchen_Floor_Quality_Comparison.thumb.png.be60c7610aeae317e80e554d624792bb.png

These were rendered with full resolution and 32 bit color precision. As you can see, the differences are the greatest among the quality setting 01 and 25, which erases most of the pixelation seen on the lowest quality image. The differences between all the other are so small, that for best comparison, you would need to see them change on top of each other, to pick up the differences better. Which goes to show, that this project most likely doesn't need any higher setting, than 25 after all. The highest quality picture does have the best color blending, as the sample rate is the highest possible, but is it worth the wait?

Still, the rendering time will probably be so long even at the 25 quality setting, that I need to run it on our secondary, much less powerful, 4 core PC, so that my main computer can be used for anything else. 

Unfortunately I have nothing to show about the text graphics yet, as I have been sick for the last week and haven't had the strength to concentrate on actual work.

I have, how ever, watched trough several tutorials about how to make 3D and fake 3D text on After Effects and come to a conclusion, that this is the one I'm going to try and utilize in my video; How To Create 3D Glass Text In After Effects

I have also watched tutorials on how to make timers and found this one to be the most helpful for my purposes; Countdown Timer With Expressions

 

Conclusive Determination

Even though I'm frustrated on how much longer this video project has taken than I had anticipated, I'm happy that it has progressed even in these tiny steps forward. One of the struggles have arguably been my perfectionist sense, that was never really happy how the floor looked and couldn't just let it be, even when it looked good enough. Other was the earlier mentioned forced re-location f the actual floor element, due to the addition of camera, which threw the original perspective out of whack and misaligned the floor.

Not to mention how much it took time off from creative work when my PC was acting up couple of weeks ago and scare me to death with it's BSOD boot loop, as suddenly my computer seem to have finally snuffed out. Luckily, lowering my memory settings below it's specs helped to this, but the computer is a tad slower now, luckily only a few percentile.

At the same time, it is not helping that occasionally your time is spent more on finding ways to optimize your workflow or solve performance issues, than actually being able to do the creative work you love to do. The world of an artist would be so much easier if they had tools that "just works". To have something even close to that would be much too expensive for my budget currently, but I will get there eventually :) At least I learn more on the way, including patience and tenacity.

But on a positive note, this is the actual final version of the floor;

Kitchen_Floor_Final.thumb.png.dd3b787643a21e32f851997e85f8cf2c.png

This is it for this weeks Dev Diary! Thank you for tuning in and I'll see you next week :)

And as always, you can check out every possible mid week announcements about the project on these official channels;

• YouTube • Facebook • Twitter • Discord • Reddit • Pinterest • SoundCloud • LinkedIn •




0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By JokerDDZ
      Hello. Today I released v1.0 of my project created in Unity "Dodge Them Ball". It's arcade game where you have to dodge many kinds of obstacles. You don't control player directly but through balancing the ball. There are 30 levels + endless mode. 
      Link to google play:
      https://play.google.com/store/apps/details?id=com.EasyCompany.Kuleczka
       
      Any feedback is welcome
       




    • By rosyjski piesel
      Hello, I would like to create a game similar to my summer car or similar to swords and sandals 1  but I really do not know where to start. could anyone help me? thanks
    • By Noah Gerard
      So. I was recently introduced to the world or RTS games. I think they are the best type of game in existence. Knowing so, I decided to try and make my own. With javascript. Using ZERO graphics libraries. Just plain ol' canvas and fill rect.  😉  My game is called WebRisk. (I had no other names). I've gotten to the point where mostly everything except the units work. The multiplayer works but the units just sit there. Oh and, I forgot to mention what units I have. RIflemen, Snipers, APCs, Tanks, Transport Helis, Attack Helis, and Fighter Jets. Can I get some pointers from you guys? Stuff like how the AI should work and stuff. Nothing too complicated though. I would share my code, but I'm 14 and I was told my code is hard for other to read/build on. 🤷‍♂️ You can email me here: noahgerardv@gmail.com
      And one last thing. I've had alot of people tell me that I'm shooting too far. I agree a bit, but I have way to much time on my hands and a stubborn mind. So please, dont try to convince me to not do it. Sorry if I sound demanding. Heres a link to the gfx I've made. http://webriskgfx--helixable.repl.co/ That doesn't include the snipers and the riflemen btw.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!