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Project: Ripped The Life

Reap | Devlog #4



Hey everyone!

Ludum Dare 44 is over and my game ("Reap", originally "Ripped The Life") has won 135th place in the competition. I'm very happy with that result! :D5g7r1n.jpg

As I've planed, I've taken some time to polish up the game a little bit.

I made a simple fix to spell shooting mechanic. Basically, gravity does not affect the spells in any way anymore which means that their movement is much more predictable.
Hopefully this will make the game less frustrating for the player.

Also, given that the Grim Reaper looked a bit weired when walking and seemed floaty when jumping I decided that it's time to change his animations. 
Here's the new running animation I've made for him:
If you're interested in making similar pixel art animations you can check out this tool on Itch: https://0x72.itch.io/pixeldudesmaker

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD

Thanks for reading this devlog! If you have any feedback or suggestions, make sure to comment down bellow and let me know! :)


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He does look a bit like he's in pyjamas - I think it's the legs - the grim reaper tends to be depicted with a floor length robe that covers the feet.  That does tend to also result in more of a floating look though...  Maybe you could try making the feet skeletal or something if you wanted to avoid the pajama look?

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