With only a few days left this is going to be a bit of a marathon for me. I was unable to post for a bit as I moved to a new place and had to setup my office among other things... For part 1 I'll be going over the basic concept of the game, the enemies, pick ups, and the boss stage.
In this game you'll play an organic alien creature that needs to move past five possible enemies with different abilities. The player is able to absorb the powers of an enemy which will allow you to play offensively if you choose. There will be 2 levels... The 1st level will be in space, the 2nd level will be within an organic creature and your objective is to get to the end and kill the heart (the boss) which will have a shield ability and will spawn in aliens. The shield will active on and off so you'll have to survive long enough until you can attack the heart.
The player will be able to move up, down, right, and left, however the player will gradually move to the right to maintain the "scrolling" part of the game. The player will have a maximum of 3 lives before 'Game Over', and the player will have only 1 shield cell slot which can be filled by picking up the item from an enemy. The player can activate this shield at any time. The player's special ability which will have a cool-down will allow you to absorb the power of an enemy. If you die that power will be lost, but your timer will not reset until the cool down has been reached.
These are basic concepts of the enemies. The game itself will be in 3D so these are just 2D mockups.
Level 1 will be in space where you'll have a lower density of spawns than level 2. All enemies will be shown in Level 1- excluding the boss.
Level 2 will be much more aggressive and the movement speeds will increase. The environment will change from space to inside the alien boss where you'll need to reach the end to battle to kill the heart.
The only pick ups will be:
1. Shield Cell
2. Extra Lives
1. Single Spike Shot
2. Fan Spike Shot
3. (4) Spinning Spike blades - each section will break off once hit or if you hit an enemy with it.
4. (2) Spinning Spike (half blades) - each section will break off once hit or if you hit an enemy with it.
5. Explosion ability (This will have a cool-down)
I'm now working on getting 3D primitives in place, and then creating the level layout and programming all the game play. Once this is done I'll post another blog update, then I'll work on the Sound, Music, and Graphics.