Jump to content
  • Advertisement
Sign in to follow this  

Project: Gorgon

C# v3.0 Release




So, after about 5 years. Version 3 is done. Well, as done as I’m going to make it. Gorgon is finally released at version and you can download it from the Gorgon GitHub repository on the releases tab.

A lot of work has been done over the last few weeks to finalize this release. Bugs fixed, examples created, documentation updated, etc… One of the new things added was an effect for HDR Bloom (yeah, I know, it can be tacky). And along with this effect, a new example was created to show off a bunch of functionality (including the aforementioned bloom effect) all in one place.

The ever predictable space scene.

Now, I’m sure there’s still a ton of bugs and I’m aware of some performance issues in particular the editor application and saving packed files. Any issues can be filed on the GitHub repository issues tab.

So what’s next? Well, I’ve spent a massive amount of time on this, especially in the last year and I really need a break. So I’ll be stepping away from this for a few weeks. Of course, if there are any bugs I’ll be sure to deal with them. I’ve been checking the issues tab on the repo for years now, I probably won’t be stopping any time soon.

So yeah, there it is. Download it, give it a spin, and let me know what you find.


View the full article



Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By HDR Games
      Yesterday I've published my new game to google play!
      I'm 16 years old and I will be very happy if you check my game and tell me what you think about it.
      It takes a minute to download and you won't regret it. Please let me know what you think in the comments.
      Best android game of the year! https://play.google.com/store/apps/details?id=com.HDRGames.FishTheFun
      Swim into the depths of the sea! Jump the highest and reach the sky. Beware of enemy fish, birds and obstacles. 
      1. Discover fish as you play!
      2. Buy fish to be able to play with them!
      3. Improve your best score to beat your friends'!
      4. Complete 100 quests to win rewards!
      5. Enter every day to receive daily rewards!
      6. Enjoy the sea, and Fish The Fun.
      Link to HDRGames website: http://hdrgames.sytes.net
      Link to HDRGames Instagram: https://www.instagram.com/hdr.games
      Watch the trailer: 

    • By viicty
      It's 1993 and you play as a deranged LAPD detective whose colleague got murdered. Get revenge by slaughtering half of the underworld in this retro, ultra-violent, side-scrolling shooter. Aggression and speed are the only elements that will keep you alive. Variety of weapons and an amazing synthwave & vaporwave soundtrack are there to help you.
      - Tons of blood
      - Story
      - 10 challenging levels, 3 bosses
      - 20 weapons, each weapon can be used to execute an enemy
      - Synthwave, vaporwave and dark ambient soundtrack by Catsystem Corp, Daniel Deluxe, Lazerpunk, Ugasanie, and Xerxes the Dark
      - Retro visuals
      Gameplay tips:
      - Combos and executions heal you up
      - Get 5 stars on a level to increase your max health
      - Melee weapons are most efficient against enemies with guns and vice versa
      - Plan all your moves ahead
      - Nearby enemies can hear your gunshots
      - Use shotguns at close range
      - Shotguns can destroy doors
      - A, D - Move left/right
      - W - Use stairs
      - Left mouse button - Attack
      - Right mouse button - Pick up/throw a weapon
      - Space - Execute an enemy
      DOWNLOAD, SCREENSHOTS, MORE INFO: https://viicty.itch.io/onduty
    • By phil67rpg
      well I am working a jumping algorithm. I got my sprite to move up and down irratically I want it to jump up and  down smoothly. let me know if you need more info.
      void spritejump() { if (state == false) { jump++; if (jump >= 20.0f) { state = true; } } else if (state == true) { jump--; if (jump <= 0.0f) { state = false; } } // cout << "jump: " << jump << endl; } void handleKeypress(unsigned char key, int x, int y) { int animate = 0; switch (key) { case 27: exit(0); break; case 32: animate = !animate; if (animate) { glutIdleFunc(spritejump); } else { glutIdleFunc(NULL); } break;  
    • By Joey Nigro
      How can I automatically match the color with the tag?
    • By RoKabium Games
      Excluding the Minimap you can also use specific background relics and ancient structures as landmarks to keep track where you are. On Metis the background has some ancient Statues, temples, huts and caves that could be useful to remember specific locations.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!