Jump to content
  • Advertisement
Sign in to follow this  
  • entry
    1
  • comments
    0
  • views
    113

Project: Hostile Waters

Exporting the Scrab unit and building it up again.

Struders

600 views

So exporting the models from OG Hostile Waters (I'll refer to this just as OGHW from now on) takes quite a bit of work.

Models from OGHW are serialised but I can extract the raw data from these files. It gives me quite a lot of stuff but I'm only interested in the Vertices of the model. I created a quick and dirty vba script in excell to so most of the heavy lifting for me cleaning the data to the point where I can copy and paste verts and faces into notepad and save it as a obj. 

It dose not really comply with the standards for the obj file type so 3DS wont open it directly, but Meshlab will. From Meshlab I save to a .3ds and then I can open in max.

All faces are deleted without removing the verts, then its a case of playing dot-to-dot in 3d until a model emerges from the could of points.




0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Giddens
      Hi,
      My name's Greg Giddens, I'm a game developer, programmer, looking for some help creating art assets for the strategy management game I'm developing.
      The game is called Schism and it's being developed in Unity. Schism is a strategy management game where the player manages a cult and their compound, building the compound to be self-sufficient, recruiting more members, and growing the cult's influence. Additionally, the player will also engaging in turn-based tactical missions to further their cult's agenda.
      Currently the development team is two people strong: I'm programming and co-designing, and my creative partner Steve Peacock is writing and co-designing. We've been developing Schism since February and have the main systems in place. What's really holding us back at the moment is our lack of quality 2D art assets in the form of building sprites, character portraits and scenes, and UI art. However, for the time being we just want to create a short reveal trailer with 2D stills so we can launch a Kickstarter. 
      For the trailer we need 9 scenes of people performing particular actions (more details would be provided once collaboration is agreed) and a stylised version of our title, Schism.
      Unfortunately we're not in a position to pay. We would, of course, pay if our Kickstarter was successful after the fact, however, I appreciate how much of a red flag that may raise with some of you, so please consider this to be a completely unpaid job.
      If anyone is interested please leave a comment with a link to any samples.
      Many Thanks.
    • By RoKabium Games
      For this Screenshot Saturday we are enjoying the warm summer weather but we can guarantee it's not as hot as it is down in the caves on Tartarus. Luckily the suit our Alien is wearing can withstand very extreme temperatures.
    • By redoakbytes
      Hi everyone
      I would like to present my first free mobile game, currently only available on Android. I created it in my spare time at Unity with the help of Corgi Engine and DOTween. It is an arcade game in which you have to pass the level as soon as possible, because the player loses his life every second. However, to go to the next level, we need to run the portal. There are two power ups, double jump and wall jumping. During the game, coins are collected that can be spent on a new character in the shop. There is also a table of the best times. There are no in-app purchases in the game.
      Any feedback is welcome
      Google Play: https://play.google.com/store/apps/details?id=com.redoakbytes.timerun2050&hl=en
      Here are some screenshoots:




  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!