Jump to content
  • Advertisement

Tutorials: Week 16 of #8WeekGameDev. FlipTiles:Runner

AntHillPlan

707 views


Sorry, not a tutorial on game design but tutorials in a game. This Week was spent making the tutorial for FlipTiles:Runner

The first Tutorial introduces the Party Management screen and changing party leader. This has 4 steps.

1) Press the party management button to change screens.

2) Select a new Character.

3) Assign as party leader

4) go back to the main screen to play or Press Help.

231864675_LeaderTutorial.thumb.png.3cb0a74cd651f9ce2198c086e19af979.png

Followed by on how to change the theme, which changes the board. This almost the same as the change leader tutorial but has a ne etra step of selecting a new theme before selecting a new character.
1567154217_ThemeTutorial.thumb.png.f963a3bd2337dad42968c1232cb43cde.png

A small popup to let people know about the three speeds of play.
115061977_Modehint.png.92cb6b3bd7c61816ea37157b8425e220.png

A couple of large panes to block players view of theme they cannot play yet, with instructions on how to get access to the themes. 

The first one is explaining that a theme cannot be played until you have a character in the theme. 

2082455668_Nocharacters.thumb.png.4bbb0f1c5c158d55155582b5c416ca04.png

The second on blocks the player from seeing characters in a theme until they have a character in the previous theme.

1861522426_BlockedTheme.thumb.png.3362ce60174bb97eab54d2a80a7b4621.png

Although it does not look like much, getting the logic right to show the messages when the players had played enough and to keep showing them until the player took the actions, took a while to get right. I did not force players to take the action if they did not want to, also if the had already taken the action I did not show the messages. For example, after playing twice I show the change leader tutorial, but if the player changes leader after playing once the tutorial will never be shown. Also if after changing character the player does not play with a new character the tutorial shows again.
 



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By horror_man
      Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game.
       
      About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
       
      Engine that'd be used to create the game: Unity
       
      About me: I'm a music composer with more than 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing. Also I'm currently learning how to use Unity and learning how to program in C#.
       
      Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 2 3D Modelers, 5 Game Programmers, 1 Sound Effect Designer, 1 3D Animator and 2 2D Artists.
       
      Who am I looking for: We are looking for a talented and passionated 3D Environment Artist that's experienced in the modeling of closed environments and is familiar with the horror and sci-fi genre.
      Right now the game is in mid development and you can see more information about it and follow our progress in our game jolt page here: https://gamejolt.com/games/devilspunishment/391190 . We expect to finish some sort of prototype in 3 months from now.
       
      This is a contract rev-share position
       
      If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
    • By INTwindwolf
      THE PROJECT

      INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
      Please note that all of our current positions are remote work. You will not be required to travel.
      For more information about us, follow the links listed below.
      INT Official website
      IndieDB page
      Also follow social media platforms for the latest news regarding our projects.
      Facebook
      Twitter
      CURRENT OPEN POSITIONS
      Website Manager
      3D Character Modeller
      3D Environment Modeller
      3D Animator
      Unity Engine Programmer
      REVENUE-SHARE
      The project is marching increasingly closer to be ready for our crowd-funding campaign. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.
      We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated.
      TO APPLY
      Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net
      Thank you for your time! Please feel free to contact me via the email provided should you have any questions or are interested to apply for this position. We look forward to hearing from you!
      John Shen
      HR Lead
      Starboard Games LLC
    • By DreamcityClass
      Dream City: Classified – "Survival Code" (Proof of Concept Framework)
      Episodic, 3D 3rd Person Co-op, Action Adventure Puzzle Plat-former
      Hey everyone I'm looking for a PART TIME/ HOBBYIST PROGRAMMER with an interest in the "Afropunk" style and culture. He would need a understanding of Unity python and marching cubes, or a willingness to learn it. I'm a character artist/ animator dabbling in coding and while starting to develop this game myself I just realized I don't have the time. I need help. I need a team. Hopefully some what passionate, but any little bit will help. You covering the coding would free me up to do more art, animation and character design, (and find more guys).
       
      The game is a procedural puzzle game, which aims to make all of the 5 (or more) characters on screen use different methods of traversal and fighting styles. The more characters in the party the more complicated the puzzles get. The players need to work together to survive (Dark Souls combat difficulty). There are charts, diagrams, and examples of each with assets I've already created, and a frame work you just need to stitch together. 
       
      But don't fear, this is a "BY THE EPISODE PROJECT", each of which will be individually Kickstarter'd. Once you sign on we will begin to understand one another's work habits, schedules, etc. while we make this FRAMEWORK. The framework is what we CROWD FUND for support to make the first episode.  
       
      If there is anyone out there interested in...
      Bringing more diversity to Indie games Working with an unique horror adventure world (World Anvil WIP) Working with an committed artist (who understands coding) and a remote growing team Developing a tight development plan, with passive income contracts: Patreon, product sales, (micros) and of course Revenue sharing Interested in working on a co-op TRINE ~like game mixed with DARK SOULS Willing to grow with this me/(us) as this company takes off.  
      Lets make a dream worth dreaming. 
       
      (Contact with questions)


    • By RoKabium Games
      Metis enemies – "Creeble" is the only creature on Metis that can crawl on the walls and it spins sticky webs that the Alien can get stuck in.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!