STEAM WISHLIST LINK || HAYFEVER WEBSITE
RELEASE IN: First Quarter of 2020
Help Thomas the allergic mailman gather all his lost letters! In Hayfever, the player takes control of Thomas; a young postman with a strong sense of pride in his work. There is just one tiny little issue; Thomas suffers from terrible (and we mean TERRIBLE) allergies.
His allergies are so strong in fact, that when Thomas was delivering his daily mail, disaster struck. A massive sneeze sent Thomas flying, and in the process, he lost all his letters! Thomas’ boss Harvey is an ill-tempered little monster of a man. And it is up to the player to help Thomas avoid his wrath by collecting all his lost mail. Together with his friend Carlie, Thomas will venture on an epic journey that spans the entire year, taking him through each of the four seasons.
It is up to the player to use his allergies to help him traverse the dangerous world, turning Thomas’ weaknesses into strengths! Different allergens have different effects on Thomas - radically changing how he interacts with the world.
Regular pollen allows him to build up a big sneeze to propel himself through the air. Smog, on the other hand, makes him swell up like a balloon. Peanuts… Well, peanuts are a WHOLE other story.
About the Development & the Team
The game was mainly made by two people, Jonas Roininen and myself (Conny Nordlund. We've been teaming up with Kristoffer Engman (aka Knasibas) for music, Pablo Sorribes Bernhard for sound, and Filip Andersson for tools programming. We are currently at the home stretch with porting the game. We're sending it off to certification in two weeks (fingers crossed!)
The game has been in development for little over two years. I've been working on the game at night after work and Jonas has been on it full time for about a year. The journey has been really tough but also extremely exciting!
This has been our first game together. We have previous experience with game development but this was our first go at making something from the ground up together.. and actually finishing it. It all started with an extended game jam where we gave ourselves two weeks to finish something polished, worthy of actually pitching and showing off. Once we were done, we started showing the game at local places and quickly realized that kids loved the game.
So to try and make a long story short. We worked our butts off and we ended up pitching the game everywhere we got the chance to. We also entered every competition we could find. One of these competitions, we ended up getting first price and was awarded a booth at Gamescom 2018. We later got third place in Big Indie Pitch and was a Semi Finalist at Tencent's Game Without Borders. After all of this commotion, we bumped into a new publisher called Zordix. They loved the game and are now bringing the game to consoles.
If you have any questions about the game or the development, I'd be happy to answer.
Hope you check the game out, I'll post another topic when the game releases It will be on consoles at the same time as the PC release.
By Harry Loretz
Hello everyone, I really appreciate all the help i can get. I am starting to become quite well developed as a C++ programmer within the unreal engine, i am still learning though. I am looking to find some example code, and some information on how player controllers should be written in C++ within the Unreal engine with the current version of 4.23.1 too. I understand that player controllers can control inputs for a character or pawn, but i don't understand how to set this up. My real question is what Code is needed for the most bare basic C++ Player controller that functions for a character? Please help.
Thankyou for reading.
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game.
Devil's Punishment Main Menu
About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
Engine that's being used to create the game: Unity
About me: I'm a freelance music composer with more than 4 years of experience, have been part of a couple of game jams having the role not only of music composer but also as game designer and writer (Necroxeon and Solemn Pastures for the Ludum Dare) and have participated in a bunch of other projects. Now I'm currently leading the team that's creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could, so that's why this game is really based in a scene of the book and not the entire thing. Also I'm currently learning how to use Unity and learning how to program. We're creating something new for the horror genre that's far from being your usual jump scare game.
Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Artists, 3 Game Programmers, 2 Concept Artists, 1 3D Animator, 1 Community Manager and 1 Writer.
Who am I looking for:
-Programmer: We are looking for a talented and passionate gameplay programmer that is familiar with the horror genre and has experience with C# and Unity. Having knowledge with random map generation, FPS, UI, Networking, github, AI, Inventory System mechanics is a plus.
-3D Environment Artist: We are looking for a talented and passionate 3D Artist that is familiar with the horror genre and has experience with hard surface and the modeling of realistic high poly underground/closed environments.
Right now the game is in late development and you can see more information about it and follow our progress in our game jolt page here: https://gamejolt.com/games/devilspunishment/391190 . We expect to finish some sort of prototype/demo in 2 months from now.
This is a contract rev-share position
If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524