Hi! I’m an artist working on a 2D mobile platformer Unity game, and recently created a jumping sprite sheet of 6 frames, meant to be run in 12 fps. The programmer in the team sent feedback that the sprite sheet was not smooth, and should be meant to run in 30 fps (mobile) or 60 fps (PC).
I’ve never heard of sprite sheet animations done in 60 fps, so I did quite a bit of research on the net, which states some games use variable frame rates, with sprite sheets running at a lower frame rate than the game itself.
1. Just wanted to check if this holds true for most games, or if I misunderstood something?
2. Is 12 fps not used to animate sprite sheets in 2D mobile platform games?
Any help is much appreciated, thank you so much!
We are a small Indie Game studio and developing a FPS game for PC platform. The game is in pre-production stage and the team consist of programmer, designer, character artist/animator, writer and music composer.
We are looking for additional Game Designer and a Level Designer who are interested in shooting games and want to evolve something interesting in present genre of these type of games. This is a revenue share project.
More details and progress of the work will be shared with interested candidates.
Kindly share your portfolio while applying. You can PM or contact through social media.
By RoKabium Games
The puzzles in SAMA are based on coloured blocks that need to fit into specific coloured pockets either on their own and sometimes put together like a mosaic. It might sound easier than it is, but all puzzles have an increasing complexity and factors such as obstacles, gravity and magnets will test your ability to solve them.
Hey, everyone. I'm quite new to game development but I dabble in blender and unity. I'm just looking to see if anyone would like to collab or mentor me. I'm in the UK and just looking for someone to talk to about how to get started such as how should I start off. Should I just get a college diploma in game development or just do it as a hobby etc.