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The First Post



Hi and welcome Grumpy's Bad Bunch devblog! We are making a multiplayer air combat game with a playable alpha to download in about a month’s time (We hope!). We have been doing weekly updates on our website so this first post will be a catch up post on what's happened during the last 4 weeks.


Announcement trailer: https://youtu.be/F6pZXi0bstg


On release we are planning to have four types of aircraft. One of them is a transport helicopter made to ferry troops onto objective to capture that objective. A bit like a Vietnam Huey. The basic logic is set up and “working”. https://youtu.be/__AxiAGXEBQ



Another helicopter type (the attack helicopter) is a bit of a glass cannon. A lot of firepower, but not very tough. To help with that lack of armour, the helicopter will have a cloaking ability. The video doesn’t show the right vehicle model (it wasn’t fully designed when the cloak ability was developed). https://youtu.be/3fPlE3t7oFc

A “modeling of” video of the attack helicopter can be found here: https://youtu.be/igagh1LYuRo



The attack plane was the first playable vehicle. It has perhaps the most straightforward task of flying fast and shooting down anything threatening its airspace. https://youtu.be/mhzyQ9up55g



And lastly there is the bomber plane. Able to drop bombs on ground targets and engage air targets with missiles. It is the current vehicle we are making playable.




We’ve got a lot of work ahead of us. But are an awesome and dedicated team from around the globe getting stuff done. Developers local to a given region can get the current build to run smooth, but we are looking forward to sharing future builds with the community to really make the game work well with as many players in a match as possible.




Nobody's perfect. A missile scaled wrong, large enough to block out the sun.


Sign up for the mail list: https://badbunch.net/

Get on the Discord: https://discordapp.com/invite/7qPBwZg


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Looks very good! I didn't even know Z brush could be used to make such models! :D 

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Thanks guys! 

The current build is very "developer" levels of fun. But not yet gamer levels of fun, unless you are a masochist. We're on the right track and need to keep poking all the design elements onward in the right direction.

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