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Tic-tac-toe using Socket.io, Unity, Pixi.js and TS

8Observer8

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The game will be here: https://tic-tac-toe-socketio-ts.herokuapp.com/
Source Code: https://github.com/8Observer8/tic-tac-toe-socketio-ts

I have connected Heroku with my public repository with code. I will use two versions of clients: Unity and Pixi.js. I will write the Pixi.js client and the game server in TypeScript. The Unity client will be for desktop. I will build client for Windows, Mac and Linux. In the future I will make clients in pure WebGL, Canvas API, BabylonJS and ThreeJS.

I use:

  • TypeScript
  • VSCode
  • Free Heroku hosting that are connected with GitHub. My game deployed automatically when I push on GitHub
  • AMD and RequireJS for debug version
  • CommonJS, Browserify, UglifyJS for release version

Date:   Sat Jun 29 14:22:55 2019 +0400
Added: debug mode, the main index.html file with list of clients, Pixi.js and Babylon.js client that show examples

Date:   Sat Jun 29 23:35:23 2019 +0400
The server sends JSON message 'Hello from server'. Client display this message on the page.



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Date:   Sat Jun 29 23:35:23 2019 +0400
The server sends JSON message 'Hello from server'. Client display this message on the page.

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