Jump to content
  • Advertisement

Unity Weekly Updates #51 - Of Quality



Hey! Guess what time is it? That's right! Time for another Weekly Update! This week was a bit heavy, so let's get right to it!

Item Qualities

First, let's talk about the quality level. In the game, you will find equipment to equip. You can find them after finishing a room, in malls or in other types of special rooms. If all these pieces of equipment were identical it would get boring very quickly. So, to add a little spice, I decided to add an item quality system.

Basically, each piece of equipment can have a different level of quality which affects, among other things, its stats and price. These are actually multiplied by a multiplier that is randomly picked from a specific range, which is chosen according to their level of quality, thus making each item feel unique. Currently, there are 5 levels of quality:

  • Cheap: The lowest quality. They usually have between 0.5x and 1x their original stats. 
  • Common: The normal quality, which is between 1x and 2x the original stats.
  • Good: Slightly better than Common. Their multipliers are between 2x and 3x;
  • Rare: The highest quality possible for common items. Their multipliers lay between 3x and 4x.
  • Special: This is a special case. In other RPGs, this would be where you'll find unique "named items". Usually comes with special stats.

To choose a quality level, we'll simply make a weighted dice roll with a bell curve. Thus, the luckier the player is the closer the average of this curve approaches the "Rare" level.

Once a quality level is chosen we then decide the multiplier of the element with the player's luck stat. This means that the luckier the player is the higher the multiplier will get.

Some playable characters have specific equipment, each with its own level of quality. Usually, their equipment respects the character's theme. Of course, you can replace equipment during the run too. 

This is especially true if you can grab a Special piece of equipment.

Recognizing The Quality of an Item

In order to find the quality level of a given piece of equipment, we just need to look at its tooltip. 


In the upper right corner, there is an ideogram that represents the item's quality level.

Here's the list of possible ideograms:

  • 廉 (Ren) which loosely translate to "cheap", "inexpensive" or "bargain". This represents the Cheap level and is usually displayed in a reddish tint.
  • 並 (Nami) which translate to "common", "average" or "medium". This is the Common level and is usually displayed in black (or white if the background is a bit dark).
  • 良 (Ryō) which translate to "Good". This is the Good level and is displayed in a greenish tint.
  • 稀 (Mare) which translate to "rare", "uncommon" or "unusual". This is the Rare level and is usually displayed in a blueish tint.
  • 特 (Toku) which translate to "special", "exceptional" or "particular". This is the Special level and is usually displayed in a yellowish tint.

This tooltip appears whenever a collectible item is near. Players can also view any equipment at any time from the pause menu to see their level of quality too. Just hover over an equipment slot with the mouse and the same tooltip will appear.


You can also check the equipment of a playable character from the character selection screen: there are equipment slots that can be flown over.


Overall that's about it for item qualities. While playing keep an eye open for these, you'll never know...

New Items

Next, there are new pieces of equipment, 7 to be exact.

New Chest Wear Items

First, there are a few new chest equipment. This is usually where the big stats are. There are 5 new chest wear items.

The Hoodie


A nice cozy hoodie.

Focus: Vaporwave


  • DEF -1
  • VITA -1


A nice hoodie. Very flashy in colours and very Aesthetic too. It doesn't provide with any big bonuses, but it makes up for it with some fancy passive capacities.

Mainly Inspired by this big boy right here:


Whit the correct focus, players are able to make themselves invisible. Just stand still for a couple of seconds and boom! undetectable. 

The Bullet-proof Jacket


A sturdy bullet-proof jacket.

Focus: Hardvapor


  • DEF +2
  • AGL -3


A well built bullet-proof jacket. With it, the player gets a bit of defence. Projectile damages are also reduced, while melee damages are increased. 

Daily-Wear-Concealed-Body-Armor-Bulletproof-Vest-iiia-1-1000x1000.jpg BY811_blk_1500_4.jpgBulletSafe_Level_IIIA_Bulletproof_Protective_Vest__44773.1517079874.1280.1280.jpg?c=2

Whit the correct focus, players get to have a slight Agility buff (+1).

The Gopnik Outfit


A sports suit with some vertical stripes. Perfect for your Gopnik needs.

Focus: Vaporwave


  • LCK -1
  • DEF -1
  • AGL +3


A sport suit. It's typically worn by Gopniks in post-soviet countries.


With the right focus, players can automatically go berserk. Basically, an invisible meter fills up each time the player takes damage. Once it's full, the player goes crazy and receives a huge attack bonus for a while. 

The Fitness Outfit


A light fitness outfit.

Focus: Future Funk


  • DEF -2
  • AGL +1
  • VITA +10


A lightweight fitness outfit, complete with big fluffy leg warmers, light tank top and a pair of shorts. It screams the 80s just by itself. With this, the player gets a huge amount of health.


Whit the correct focus, an additional Agility bonus (+2) is gained.

The Wet Suit


A wet suit. Comes with two air tanks and a breathing mask.

Focus: Hardvapor


  • LCK -2
  • ATK +1
  • AGL -3


A typical wet suit. It comes with some deep-diving gear too. Wearing it will make the player stays wet longer. 

Résultats de recherche d'images pour « wetsuit »bi-bouteille-2x10l.jpgwet385_255x255.jpg

With the right focus, players can regenerate their health while wet.

New Shoes

Second, there are two new shoes:

Light-Up Shoes


Shoes that lights up when you walk.

Focus: Future Funk


  • LCK -1
  • DEF +1
  • AGL +1


A pair of shoes with a sole that lights up. Really basic stats.


With the right focus, each step the player takes can stun nearby enemies.

Water Slippers


Water slippers. Useful to protect your feet from sharp underwater rocks.

Focus: Hardvapor


  • DEF -1


These are called "water slippers". IRL, you can use it whenever you go swimming at pebble beaches or any other type of rugged underwater terrain. In the game, wearing these will make the player stays wet longer. 

41sGU1JNpRL.jpg61SuA5NYcpL._UY500_.jpgRésultats de recherche d'images pour « water shoe »

With the right focus, a small defence bonus is added (+3).

Minor Updates

  • Changed the appearance of item tooltip
    • Previously the equipment type was appended to the equipment's name.
    • Now the type of equipment appears on its own line, below the name of the equipment.
  • Fixed a bug where enemies would ignore bumper's trigger zone, thus killing themselves in the process.
  • Fixed a bug causing focus specific passive capacities and stats bonuses to not activate when the required focus would be meant.
  • Fixed a bug where the attack speed was ignored for players.
  • Fixed some bugs with the Paralysed status not paralyzing enemies.
    • Made paralyzed enemies with animator pause their animation.
  • Small reactors, particularly in the GUI.
  • Tweaked some item scales.
  • Fixed a bug where some equipment items would face the wrong way when spawned.
  • Fixed some bugs with navmesh building.

Next week

So right now I'm adding a bunch of pieces of equipment, for which the code is somehow already coded.

It's just a matter of modelling these out.

After which it's boss time. I want to really polish these and maybe add another one just for variety.

Then I might add a few new enemies. I might even add an NPC or two if I have the time.

After everything, it's the usual suspect (Rooms, capacities, props, etc.). 

So yeah, that's about it. I think it's enough for a week!


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By G-Dot
      Hello everyone! I've just finished my main character model. This was my third attempt and I feel like I screwed it up again. I don't know, but I feel like my characters miss something and it makes them lifeless and forgettable. The only thing, which I like is a helmet. Before modeling process I draw a side view of it. I'm really bad in drawing and never draw something serious before. It helped, but still helmet miss details. I want to ask your opinion on it and maybe some advises (skinning and pose are very bad).

    • By Data7 Games
      Hey! We are data7! A group of game devs who are making a Sci-Fi FPS! We are mainly looking for someone with at least 3 to 4 years experience and in general will have fun with the team and isn’t too serious
      Must Know Web Development to build a website Must Know Unity and how to use and program games inside it. Game Description: Rift One is a first person shooter science fiction game where you, mark maxin are forced to enter a portal to another world. One thing leads to another, and now you are stuck fighting fantastic beasts, and creepy aliens.

      Email us at data7games@gmail.com
    • By SpencerG
      My name is Spencer Goold Executive Director of The AGIF, a startup nonprofit with the mission of advancing the missions of other nonprofits (aka NGOs: Non-Governmental Organizations) worldwide and to connect changemakers for a better world. We're developing a mobile game app to help raise awareness on global issues and to create more funding opportunities for smaller nonprofits around the world. This will be a 16-bit strategy-based, city building game in the artistic style of the SNES title, “Zelda: A Link to the Past” or the SNES “Final Fantasy” series. 
      You play as a customizable avatar from an alien, yet familiar world, where your community is deeply impoverished. Your character receives an educational scholarship and, upon completing their education and making valuable connections, decides to return home and apply their knowledge to help their community thrive. 
      You’ll begin with building a small education center where you can offer further education to the local youth. From there, they can begin contributing in new ways to the economy. As your resources grow, you can build new facilities such as sanitation, water, and medical structures. Once your population begins to stabilize and grow, you can upgrade your facilities to accommodate a larger populous. 
      As the gameplay progresses, you’ll begin to deal with new issues such as the spread of disease, famine, and natural disasters, to name a few. Once this begins, you’ll need to reach out to your friends who are also playing for resources and volunteers to help tackle the issues together. 
      The hope is that we can do this in a way that will educate players on some of the more prevalent issues that we face in the world while inspiring the spirit of giving and volunteerism. The game will be free-to-play with in-app purchases, where the money will go to charity to help people in real life.  
      I am now seeking programmers and designers for my new team who can help me develop a 10 – 15 minute gameplay demo with one complete level. So far, we have a fully fleshed-out game doc with concept art. Unfortunately, I am not in a position to pay as we are a start-up nonprofit, but I would love to discuss the possible ways that we could make the  project worthy of your time, talent and effort. 
      If you're interested, please comment to this post below or send me a PM with a link to your sample work. Thanks, everyone, for taking the time to read through this.                
      With gratitude. 

    • By Twin Stone Studio
      Hi, my name is Nikola one of the creators of The last roman village. For the next days we are running a Giveaway for 50 FREE copies of the game. To participate please visit  http://twinstonestudio.com/giveaway/612/  All winners will be announced on the release date of the game(26 July) by email( only winners will be contacted no spam for other) Here is STEAM link            https://store.steampowered.com/app/998830/The_Last_Roman_Village/ If you like you may include the game in your website  Thanks  
    • By RoKabium Games
      Metis enemies – "Ovaline" is a static plant with a corrosive and poisonous gel sack that will rupture if you get too close.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!