Jump to content
  • Advertisement

Project: Project Taival

Dev Diary #026 - Vacation Greetings



Summer greetings from Somero, Finland and welcome to the "26th Dev Diary", that has only little (but something) to do with the actual game. While most of the time here has been for relaxing and some manual labor when helping my wife's family with the crop field upkeep, I took some time with my wife and we went to a little journey to "Häntälän Notkot" (Google Translated page), which has floral indications of iron age habitation. Since the area has had many landslides during it's history, it would be no wonder that all the signs of possible habitats and tools have been buried deep within the soil of the notches and mostly decomposed during the centuries.imageproxy.php?img=&key=2aa9ad0c79a985be



Signs of free roaming cattle.


Ducklings swimming in the ditch/river.



After reaching the midway of the nature path of "Häntälä Notches", we took a detour to the "Peuranpolku", or "Deer's Path", where we actually saw one deer on our path. Unfortunately, we weren't fast enough to get a picture.





a Partly rotten bridge.


Landslide regions on the forest ground.

After the "Deer's Path", we continued the original route, which has apparently been changed to go through the village center. According to the original route map, the route should have taken us around the cattle pastures, forest batches and grain fields. But instead, we still had some cultural views on our way;


After we got to the car, we went to the local Orthodox Military Cemetery, which has multiple unmarked grave mounds, dated back to the Crimean War, when Finland was part of the Russian Empire.


Short history of the cemetery and role of Somero during the Crimean War.


Each mound you see here, is a final resting place of an unnamed soldier of the Russian Imperial Army. It is unclear why they didn't mark the graves back in the time, but all who are buried here, perished due to epidemic illnesses during the Crimean War, if I understood the above historical text correctly.

This is it for this weeks Dev Diary - Thank you for reading and I'll see you on the next one!

And as always, you can check out every possible mid week announcements about the project on these official channels;

• YouTube • Facebook • Twitter • Discord • Reddit • Pinterest • SoundCloud • LinkedIn •



Recommended Comments


Summer greetings from Somero, Finland and welcome to the "26th Dev Diary", that has only little (but something) to do with the actual game.

How does this relate to the actual game? I mean I know it might be personal information(as in, what happened on the vacation), but you wrote this article with a game-development-related reason, right? Considering this is a game-development forum and it is about your game.

Edited by Acosix

Share this comment

Link to comment

Good that you asked, forgot to specify it at the end of the post :)

This is relevant in a sense that the game is going to be based in Pre-Historic Nordic region, The modern day Finland and Karelia regions being in a center role.

Edited by ProjectTaival

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Ceax
      Guys, I'm sorry for offtopic, but I did not know what topic to write my request on, so I am writing here. I hope for your understanding. I am very concerned about the topic of transforming the higher education system. I wanted to ask you what ways you see to improve it?
    • By Gautti
      Hi anybody using Spine in Unity ? Actually I am facing a problem with latest plugin of Spine, When I use the spine and import it in Unity it says  "InvalidCastException : Specified cast is not valid. Error reading Skeleton Json file. " so can you give me an idea how to solve it ? As I am having too many files for the spine, I can not export it from older version of Spine. I have to use the newer version of the spine . So please help me with the Binary files and Skeleton json file to use it properly.
    • By ShyPoke
      I just had a thought, and I don't know how I feel about it ethically. 
      Right, so imagine a free game. 
      Good game, you play the game, it's a fun game. 
      But, you can buy DLC. We'll say there are 4 expansion packs (picture Blood and Wine, Hearts of Stone, etc). In each of these is a thing you can find, like a secret key. 
      If you get all 4 keys, then you can unlock a secret expansion pack. And it wouldn't be advertised anywhere. It would be a total secret (until the internet grabs a hold of it of course). Kind of acts as a little gift to the people who supported the game from the original through all the DLC.
      Naturally I can see people getting mad at it, but I feel like this would be a pretty cool thing to do. What do you guys think?
    • By vicodescity
      Hello guys, I have a question about programming gameplay mechanics ( the game engine used is irrelevant). 
      When building a game, let's say an fps, Which approach should you use to get the most efficient results.
      1) Build the basic mechanic first e.g A gun that can damage the ai. Then add from there.
      2) Build the properties separately to a game worthy state, build the gun, the reload, the ammo, the animations, build the ai enemies, build their animations, their weapons, then link both at the ending.
      I have a team, but this is assuming you are a solo dev.
      Expecting replies.
    • By gameteacher
      I teach game design and I was wondering if anyone could help with this. I am planning to do weekly warmups along the lines of what I do with my art classes. I want to show a walkthrough of a big game each week (as opposed to an artwork) and have students write brief responses each day. Warmups shouldn't take more than 5-7 minutes. Any suggestions for questions I can use? The objective is to get them to develop their critique skills in analyzing games for their form, structure and content. The way the art analysis goes is: describe/analyze/interpret/evaluate. 
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!