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Graphics Programming weekly - Issue 92 — July 7, 2019

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jendrikillner

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  • the paper presents a new technique that allows the generation of spectral data from sRGB source data
SpectralPrimaryDecomposition.png

  • open source and well-commented implementation of a spectral path tracer
  • provides support for the previously discussed technique
spectral_rendering.png

  • Vulkan techniques used to achieve better performance on the Nintendo Switch
  • how to measure performance using timestamps
vulkan_switch.png

  • video recording of talk about the SEED halyon engine, was discussed in issue-65
seed.png

  • slides that present common problems with mesh data
  • what problems geometry processing algorithms need to support
  • possible solutions to a few common problems
geometry_processing.png

  • HLSLexplorer, a tool which helps in understanding how HLSL code gets translated to hardware assembly
  • added support for D3D12 preview and other quality of life improvements
hlsl_explorer.png

  • part 1 of a Unity tutorial that shows how to create 3D geometry offset from a texture and corresponding heightmap
map_processing.png

  • collection of VFX tweets of the week
  • tutorials, demos, and showcases of great looking effects
technically_art_25.png

Thanks to Angel Ortiz for support of this series.


Would you like to see your name here too? Become a Patreon of this series.


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