I have 7 players and I get 3-4 installs per week, and 3-4 uninstalls per week. I keep losing players. My game probably looks cool from screenshots, but it's clear that when people download it and run it, they do not feel like it's what they expected. How to stop people from uninstalling the game? Is it more levels, more detail, more lighting effects (shadow maps, specular), or more unique mechanics that are needed? Is it because it does not look and feel exactly like an AAA title?
Fateless doesn't let you look or shoot up or down. It's all on the Y plane. The general advice I took when I started was "make the kind of game you would want to play yourself" and personally I only want an FPS where you don't need to aim up and down, like in early 1990's. Should I just create a mode with vertical aim even though it's not really needed in the game just to make players comfortable?
New Idea for one-handed FPS control for subway: one circle, top half is aim, bottom half is strafe. When you switch from aiming to strafing the previous action sticks. This way FPS could be played while standing and holding a pole on a daily commute.
What should the feature priority be to stop losing players?