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Project: Tracked Mind

Eleventh Entry - July 10, 2019

Mikael Henriksson

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Hello!

 This is the eleventh entry of my development blog for my project 'Tracked Mind'. 

I decided to not wait with a specific update that was needed to update the engine version that the game is based on, so I went back to a backed up version, but I didn't lose any progress (yay for backups!). 

I'm currently doing some level designing, I'm focusing on an apartment complex that the Player will have to go through. It's a bigger part of the game where a lot of story and lore gets revealed, so I will be busy with this part for a while. 
Along with that work I have been adding a new enemy that I mentioned during the last post, it's the creature "Draug", which might sound familiar if you have played The Elder Scrolls: Skyrim.
The creature is actually part of Norse Mythology, and it's very different in this game compared to Skyrim's version of the creature.

What's new since last post? Here are a few things:


General changes


- Added a new level
- Added a new enemy: The Draug
- Added a new model for some human enemies in the game, both the unarmed and armed ones.


KNOWN ISSUES

 

- Item stacking in the inventory.


Thanks once again for reading! :)
/Mikael Henriksson

TrackedMind_MyHell.png




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