Jump to content
  • Advertisement

Project: Moonrise

Fragment’s Moonrise | #13 Units, Part 1

Yyanthire Studio

452 views

9classes Logo

 

Welcome to our thirteenth blog post!

 

In this one we’ll be going over a much needed topic- our Units and Unit Types.

This is going to be a multi-part post, as we have so many Units that we can’t truly get to all of them in a single, coherent posting. We won’t be going over our Structures, as in the past we’ve already gone over them; so if you’d like to check out those, click here.

In the world of Moonrise, specific to our primary race, the Mystics, we have a dozen different Units to use, each with different purposes, but all very centralized.

While we do have plans for two other races, the Gyen and Akelene, only the Mystics so far have been added, and we don’t intend on starting on any other race until they’ve been fully completed, playtested, balanced, and so forth.

We should also say ahead of time that the names of Units are still fully subject to change. We’re still working out what good names for the Units would be, and may change them as time goes on.

Lastly, we should mention that all of these Units are still heavily in development and are being changed around fairly frequently, and these introductions merely show the design behind the Unit, not so much all of their various abilities.

So, without further ado, let’s go into the details of the Mystic army.

---

Disciple

 

We begin with the Disciple. This introductory Unit is quite simple: it teaches you all the basics of the game, from basic spellcasting, to hotbar spellcasting, to healing, to advancement, to gathering resources, and of course, constructing Structures.

Its a very simple Unit with one very specific role: kill 5 Enemies so it may advance further.

Magician

 

We then move onto the Magician. After advancing from the Disciple, the Magician has a few more spells to make use of and to teach one of the core parts of the game: Spellcasting.

Spellcasting is quite critical to the game. With the Disciple, your primary task was to move and dodge enemy attacks. With the Magician, you now have some extra firepower to fight back and inflict greater damage.

EliteMysticBoltGif

 

Introducing the Elite Mystic Bolt. It strikes the enemy with White Lightning, a spell that’s very difficult for the foe to dodge, and quite powerful on its own. Its a spell that’s difficult to miss with, which is important for showing the player the importance of spellcasting without requiring them to properly aim and time their shots.

Like the Disciple, the Magician has but one simple task: kill 15 Enemies so it may advance further. In addition to its cost in blood, every advancement has a Resource cost associated with it. So be sure to stock up.

So, now that we have a Magician ready for advancement, its time to make a big choice. As there are 9 different classes this Magician can advance into. But don’t worry about making the wrong choice- you can always switch it later, for a small fee in Resources, of course.

ApprenticeWizard

 

Let’s begin with the Apprentice Wizard class.

Wizards are known for their long-range attacking abilities, and their faster movement speed. Their quick to strike with their Lightning, and they can cover a far range. Their vision, however, is limited, so make sure there is always a high-vision Unit nearby (like the Bard) to act as its spotter.

LightningGif

 

One of its basic techniques is with crowd control- it can easily disrupt a crowd with the use of its Gust spell.

GustGif

 

ApprenticeSorcerer

 

The Apprentice Sorcerer class is a class known for its mixed skillset. While predominantly a support Unit capable of slowing and even disabling enemies, it also has a few extra spells which add to its versatility.

Let’s start with its Water Bolt spell- its primary attack. While it may seem, on the surface, a bit pointless, its actually quite a powerful spell. No other Mystic Warrior can utilize the Water element, so it can get a unique advantage against a lot of enemies. So much so its an excellent unit for fighting a fairly powerful boss, the Lesser Dragon of Flame. If you’d like to check out that fight, click here.

The Sorcerer’s Aura is quite a powerful and versatile one. It not only slows nearby enemies down, but it also causes some damage. This damage might not seem like much, since its so little, but it will impact any enemy’s health regeneration, allowing for cleaner kills without having to worry about the foe’s regeneration.

RainGif

 

Its Rain spell is a bit unique- it can heal in an area, perfect for healing all your warriors, so long as their close enough together to be able to receive said benefits. There are many fights in which spacing is critical, so clumping your Units together would be a very bad idea. But there are other fights in which you don’t need too much spacing, and in these instances, utilizing a few Sorcerers casting Rain will give you a great healing advantage.

FreezeGif

 

Another spell the Sorcerer makes great use of is its Freeze spell. While trickier to cast, its a much improved variant of their inherent aura. It stops foes in their tracks, making them unable to attack nor heal. And it completely stops their regeneration.

ApprenticeMage

 

Our final Unit we wish to showcase is the core advancement of the Magician- the Apprentice Mage. This class of Units focuses on high, single-target damage. It casts a fast spell which strikes in an area alongside a very powerful, single-target spell that inflicts great damage.

MysticEnergyGif

 

Its core spell, Mystic Energy, strikes at a foe with full force. This spell becomes highly useful against large, solo bosses that have minimal Mystic resistance to burst them down quickly.

TeleportGif

 

The Mage isn’t all damage, however. It has a few extra tricks up its sleeve. Which includes its Teleportation ability, which allows a quick teleport to a nearby location. It can even become completely invisible, unable to be detected by the enemy, to allow for significantly better map traversal than the Wizard’s inherently quick movement speed.

---

 

Thank you for viewing our post! Support and interest for the project has been rapidly growing ever since we began posting here, and we're incredibly grateful for all the wonderful feedback so far! We hope this project interests you as much as we love developing for it, and please look forward to more updates coming in the very near future!

If you’re brand new, consider checking out our trailer and overall description of the game here.




0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Titanomachy Studios
      Project Name: Condors Vs. Ocelots
      Team Size: 15ish
      Genre: Strategy RPG
      Engine: Unity
      Roles Available:
      3D Artists - generalist or hardsurface w/textures
      2D Artists - Characters, World, and UI
      C# developer/engineer(s)
      Social Media/Marketing/Community Manager
      If you feel as if you can offer the team something more that isn’t listed, we are always open to making an exception, just send your resume/portfolio to us!
      Project Length: Currently planning on release Q1 2020.
      Compensation: Rev-share
      Project Status: Vertical slice is done and iteration development has begun.
      Send emails to careers@titanomachystudios.com
       
      Must speak English and have access to a Mic.
       
      Our store page can be found here, https://play.google.com/store/apps/developer?id=Titanomachy+Studios
      Our website here,
      http://titanomachystudios.com/#/
       
      Project Story: Condors and Ocelots have been at war for generations. Battles have left some settlements in ruins. Others teem with refugees. Even away from the fighting, towns and villages suffer from having their fighting-age citizens lured away or conscripted by one faction or the other. Players control their armies and try to wipe out their opponents! Use terrain, abilities and pure cowardice if need be to achieve victory for your faction!
    • By vvoodenboy
      Greetings!

      Chaotic-neutral, rogue designer is looking for a merry companions to form a fellowship during game-development journey.
      He has a concept for a TCG and an urge to release it.
      Currently the project is in a paper-prototype-testing-tweaking stage.
      There is no concrete schedule since there are some opened questions regarding core mechanics...
      Game's IP is more-less-fantasy-with-mighty-dragons and OFC is totally a very-original-game-changing-idea... totally!
      ...with dwarfs!
      ...and dragons!
      So if you are keen to take this challenge and you have lvl 6+ skills in (and/or):
      Drawing (much much wanted)
      Coding (much wanted)
      Design (wanted)
      you may want to post some details about your interest in this project.
      This long-and-dangerous journey begins in Cambridge, UK.

      Best regards,
      V
    • By RoKabium Games
      The Riverine design looking like a snake didn’t work very well with the animation so we re-designed this creature to look more like a colourful caterpillar type of animal.
    • By intenscia
      mod.io is an cross platform mod service created by the team behind ModDB.com and IndieDB.com. It can be integrated in-game using the  REST API, C/C++ SDK or engine plugins (if available) Unity is ready and Unreal Engine is in development.
      Features include:
      Platform agnostic (support 1 click mod installs on Steam, Epic Games Store, Discord, GOG, itch.io and even consoles in the future) Clientless (mod.io has no other dependencies and works behind the scenes in your game) Embeddable web app UI, so you can integrate your mod community anywhere Powerful search, filtering and tagging of mods Moderation and reporting systems built-in Steps to getting mod.io integrated:
      Add your game to our test environment or production Read our API documentation for an overview of how mod.io works Choose an Engine Plugin, API or SDK to integrate mod.io into your game and mod making tools Ready to launch? Add your game to our production environment then let's discuss promoting your release Need help? Our team is available on Discord to assist and our getting started guide has more information for you  
       
      Benefits of using mod.io:
      mod.io offers the same core functionality as Steamworks Workshop (1 click mod installs in-game), plus mod hosting, moderation and all of the critical pieces needed. Where we differ is our approach to modding and the flexibility a REST API offers. For example: 
      Our API is not dependent on a client or SDK, allowing you to run mod.io in many places such as your homepage and launchers Designing a good mod browsing UI is hard, our plugins ship with a UI built in to save you a lot of effort and help your mods stand out We don’t apply rules globally, so if you want to enable patronage, sales or other experimental features, reach out to discuss Our platform is built by the super experienced ModDB.com team and is continually improving for your benefit Your community can consume the mod.io API to build modding fan sites or discord bots if they want Large studios and publishers:
      A private white label option is available to license, if you want a fully featured mod-platform that you can control and host in-house. Contact us to discuss.
      Find out more:
      Visit mod.io | About us | Add your game | Chat on Discord
      These screenshots are from our Unity plugin:




  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!