My name is... nobodycaresbecauseitsnotimportant.
I'm working on my own card game. I'm just in a stage of connecting some 'dots' of game's mechanics.
I'm looking for a concept / 2D artist - because its time to give it some shape - I've a concept of a dark fantasy world where I want to place the plot but there is a lot of space for creativity.
If you are interested please shout here or on discord (vvoodenboy#3207) or firstname.lastname@example.org.
Have a nice day!
I'm an independent video artist looking to collab with an environmental artist to create a short video game scene for my next project, set inside A mythical jaguar's Ethereal Jungle. I'd like to work with someone who could create an ether jungle environment & biosphere for a scene that would last up to 30 seconds max.
Please contact me on email@example.com if you'd like more info/interested
thank you for your time!
I want to preface this by saying that I have played my fair share of turn-based RPGs, and while all different, I have found a lot of them to be similar and limited in the choices that can be made mid-battle. So I was interested to hear your thoughts on an idea for a (potentially) new battle system idea I am creating. The battle system is derived from traditional JRPGs such as Final Fantasy, Disgaea, and Legend of Heroes series, with major inspirations from MegaMan Battle Network. I was interested to hear your thoughts or if there was even anything else out there like this because no one I know plays RPGs. Each battle begins with 2 4x4 grids appearing on the screen, much like Megaman Battle Network. Enemies are on the right 4x4 grid and the player's team of 4 adventurers would be on the left grid. At the start of the battle, the player can place their 4 units on their half of the board. Units placed nearer to enemies deal more damage, be more accurate in casting spells, and also be more likely to be targetted by enemies. Character and enemy abilities may lend themselves to units being bunched together, or spread out to avoid AOE attacks. Turn order then runs based off of a speed stat. Similarly to Disgaea, abilities and spells can target multiple board positions at once. Sorry if this is the wrong place to post this, but I am interested to hear your thoughts on what some issues with a system like this might be, if it seems interesting, and any other games that may have something similar that I may have just not seen yet.
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I have been developing my first game and need some marketing and potential publisher advice. I do not have a clue how to market a demo or where do I look for potential publisher? It is a rpg/builder/farming game. The graphics and game play are not done so what would be the best method the actual concept? Could a power point (video) with concept art and some UE4 blueprints be acceptable in the gaming field, or would I need to make a video of actual game demo game play, which would take longer?
Any feedback and advice would be appreciated,