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Weekly Recap #33 & #34: Game dev fact and new enemy

FishingCactus

838 views

Hi Guys,
Last week we mainly worked on being ready for Gamescom 2019, and we also continue to produce new concepts and elements of the lore.

New Elements and Concepts

Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but that can still be knockback. 

815aff2d2cd8a8827f1a.png

Here are the researches done to find the right look of that new enemy. Game design-wise, we felt like the snail-like enemy was the best pick for that "Shield" enemy we needed in Nanotale. 

46fa162fd9fef0efdbf2.png

This is another concept art showing you the village in the Sunken Caves from a different perspective. 

4f56dd38e4f3de0ba01f.jpg

And here's how it looks like in the game. 

giphy.gif

The prologue in Nanotale is a specific part of the forest where you learn how to move and interact with the environment. It's also where the story begins. 

We needed that part to be different from the core of the Ancestral Forest. Here are the new pine trees created for the prologue. 

16a527201a03d36a5974.png

 

Game Evolution

Something I like to do is to take screenshots of the same place each time we take a big step in development. Here's the evolution of a specific scene from the level design "blockout" version to the decorated one (without lighting yet). 

f59e2bbe7fc3370e1c91.jpg

db449a05ce7f963153ac.jpg

41037011797319e23283.jpg

 

Game dev fact

When something is placeholder you'll have to tell it 10 000 times until your team stops asking you if it's the definitive asset. 

Apparently here, the artist who placed that rock wanted to avoid questions 🤣 

2290df9dfd1e7ead39cc.jpg

Here's the concept art of the element that will replace the placeholder asset above. That rock tells you a story from Nanotale's lore. 

c5d4c435b004655e1d60.jpg

Don't forget to join our discord channel to chat with us! 

Thank you for reading. 




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