Interview with the Developers behind Healing Bullet Games!

Published August 19, 2019 Imported
Advertisement

Your name:

(Simon Bernard, Maria Efthymiadou, Thomas Rizzolli)  

Twitter Handle/ Other Social Media:  @healingbullet

The art One interesting and random fact about you that people would not necessarily guess:

in our game is mostly done by our programmer, not our artist 

What country you live/work in: Currently we all live in Austria for our Game Studies and Engineering Masters Degree (originally from Italy & Germany) 

The video game company producing the project:  Healing Bullet Games

The name of the project:

Project : Override

Estimated release date: late 2020

website/blog/steam page/Youtube/other: currently none existent, but will come up link to one soon 

How did you get into making video games All three of us have loved video games from a very young age. Maria then decided to start studying video games as her Bachelor degree to use her art skills to design games. Simon & Thomas started creating video games after finishing their Bachelors in Computer Science to combine their hobbies with their knowledge and their passion. 

What is your background in?

Maria – Bachelor of Science in Game Development,

Simon & Thomas -Bachelor of Computer Science and Engineering. We are all currently studying to get our Masters Degree in Game Studies and Engineering. 

Blurb about game: Fight your way through dangerous creatures and explore the mysteries of an unknown world. As a robot without memories you try to figure out what happened in this strange place you woke up in. Make sacrifices, face difficult choices and discover tragic stories in this post-apocalyptic metroidvania game. 

What inspired this game? This game is combination of various inspirations. Be it the colorful world of Splatoon, the atmospheric and environmental story telling of Bloodborne or the playstyle of Hollow Knight or metroidvania games. We all have different gaming background and thus let different ideas and concepts flow into this game. 

What makes it unique? The games uniqueness lays in its colorful yet mysterious looks. It has a psychedelic vibe going on which not even we can describe… ( ? ). Also, the story behind the game, which we cannot share yet, has a lot of work put into it and is going to take our players on a journey of ethical choices and emotional rollercoasters. Also, we do not use typical game music or sounds. We try to challenge the classic video game soundtracks and try to create something new! The theory put into this. We are creating a polished game What will make it a success? experience that has a lot of thought put into every single detail to give the players the best feeling possible when experiencing it. As game dev students we learn new things every day that we can use to improve our game in various ways. 

Who do you think it will appeal to? We have a little bit for everyone. Be it button-smashers, explorers, completionists or storyseekers. Everyone will find something in this world we are creating. 

Number of people working on the project and skillsets: 

– Simon Bernard – Lead Programmer, artist, music producer, manager, level designer – Maria Efthymiadou – Art director, concept artist. – Thomas Rizzolli – Gameplay programmer. – Mirko Illic – Audio Engineer 

How are you handling art? Good question. Maria provides Simon with concept art and artistic knowledge which then he transforms into the game’s art style. The game was initially started as a Gamejam entry where Simon was supposed to do the art and this particular minimalistic art style was adapted to the game as it is right now. 

What tech/stack do you use?  The game is created in Unity with C#.

Are you full-time? If so how did you make the switch to working full-time in game We are working on this project in our free time right now but since we are development? students you could say that we almost work full-time on it. After our studies in a year are planning to go full-time with our studio. 

Is this your first game? If not how many and what other sorts of projects have you worked No it is not. It is our first commercial game. We have done countless of gamejam games on? together before deciding to create Project : Override. During those jams we learned a lot that is helping us right now. 

What’s been the hardest thing about making this game? Endurance and faith. Before we started posting our game online we had a lot of doubts about whether this is a good idea or not. Eventually we followed our heart and go for it. So far it is going pretty good. After the first big milestone it was difficult to stay motivated because always having the big picture in mind can be intimidating. We overcame it by motivating each other and taking one step at a time. 

Anything else you would like people to know about you or the game? Since we are game dev students we really love seeing other games on Twitter and to give and take feedback. It is very motivating seeing other succeed! We might be new in the gamedev community but we are amazed by how amazing it is and we hope to meet a lot more people on our journey! 

Our game will firstly be playable at the Game Dev Days in Graz (Austria) from September 6th to 8th. We will be posting information about it on Twitter. 

Facebooktwitterredditpinterestlinkedinmail

The post Interview with the Developers behind Healing Bullet Games! appeared first on Gilded Octopus.


View the full article

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement