Jump to content
  • Advertisement

Project: N.E.S.T

🎮 Introduction - Indie Game Devlog #0 🎮

Daniel Lochner


▲ Watch the devlog on YouTube ▲

Hello and welcome to my first ever devlog!

This week I am going to introduce the new game I will be developing, and while I don’t have a name for it yet, I have the majority of the game-play and story-line figured out.

The idea is to create a unique, 3rd-person, looter-shooter, mobile game, with controls and game mechanics that make use of features mobile devices offer.

The player will move rotating around a pivot point at the center of each level using the accelerometer in their phone. The main objective for each level will be to destroy the object at the center - something guarded by enemies!

The object and enemies are however there by no coincidence, and I wanted to build the story from something that actually happened not too long ago...

Go grab some popcorn, and let me tell you a story...

In 1974, the Arecibo observatory, located in the middle of the Puerto Rican rain forest, celebrated the remodeling of their telescope by broadcasting a signal into outer space. By reordering the 1,679 bits sent into a grid of 73 rows and 23 columns, the following image would form. This was an attempt to reach out to extraterrestrial intelligence and carried the basic information about humanity - the perfect starting point for my game!


The interstellar radio message was however aimed at the M13 globular star cluster - a whopping 25,000 light years away… so this is I start to use my imagination.


While it was aimed at the cluster, the signal varied slightly off course, and was intercepted by an alien race on the exoplanet, Lalande 21185 b, only 8.3 light-years away from Earth!


Unfortunately, these recipients weren’t as friendly as we had initially hoped, and after quickly deciphering the Arecibo message, the planet’s rulers decided that Earth, having a clear abundance of natural resources, would be their next victim. So, they sent a message back, threatening us to leave, as they were coming to take over.

After we received this message 8.3 years later, those wealthy enough abandoned Earth to travel to Proxima Centauri B, and the rest were left... hopeless.

After 10 years the aliens finally arrived, but not as you would expect.

Large ovoidal objects crashed into Earth’s surface, and after the dust had settled, small creatures started to emerge from them. These objects weren’t spaceships, but nests, and now have to be destroyed as soon as possible.\


So that’s where the game takes off from!

I hope you’re as excited about this as I am, and if you have any suggestions, please feel free to leave them in the comment section below!

I’ll be posting every Sunday, logging the progress of the game, so follow on itch.io or subscribe on YouTube to be notified of the next one!

Thanks, and I’ll see you in the next one!


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!