Jump to content
  • Advertisement

Digging into the data! What we can tell about the Closed Beta of Causa: part 1.part 1.

Maureen Berho Montalvo


Hey all! 👋

We’re back after a brief hiatus on our Dev Blog with some interesting data about the results and feedback we collected during the Closed Beta of our in-development CCG Causa, Voices of the Dusk. 

Before beginning, we’d like to thank our +6.100 subscribers, as well as the most active participants of our community, who have gathered on our Official Discord Channel to support the Cause. You inspire us every day to keep working to achieve our dreams! 💟

Without further ado, we’re glad to share some of the most informative data we were able to retrieve during the Closed Beta. 

Just for context, the Closed Beta of Causa for Steam lasted for a period of approximately 2 months, covering the months of June and July of 2019. During this period, over 900 users activated their exclusive keys, and around 300 played matches in Causa. 

In general, the matches in Causa summed a grand total of 453 hours of play, and the user who played the most surpassed 24 hours of gameplay, with a total of 160 matches. A HUGE shout out to our dear player and streamer Igua for this amazing achievement.


 During the whole period, a total of 2.934 matches were played, of which 58% were victories, and a 42% were defeats - including both matches against other players and agains the IA. Considering that a large amount of players focused on playing against the IA during this period, this fact gives us a rough idea of the balance of the game’s difficulty.

Furthermore, we were able to estimate that 23% of the players in the Closed Beta played 10 or more matches, while 5 were very enthusiastic and played over 100 matches. We just love you!

We were also able to retrieve information about the duration of the matches in Causa.  Regarding this, we observed that the longest match lasted for 84 minutes. We suspect that someone took the game too seriously, or just fell asleep over the keyboard, as we were also able to verify that the average duration of a match was 14 minutes. The longest victory was achieved in 13 turns, taking about 19 minutes. 

Alongside all this data, it was very exciting to discover which was the prefered Leader in Causa during the Closed Beta. In the first place, with a 37% of the preferences, we found  Matriara, General of Elyr. She’s not only a great character, but also represents the initial Glory / Aggro strategy in the game, which is very convenient for the players that are just getting acquainted to Causa. On the second position the Spirit strategy stands out with Nilset, Shadow Initiate, who was the favorite Leader for 26% of players. 


Finally, we’d like to congratulate our dear player Húsar, who achieved the largest amount of victories during the Closed Beta phase. You surprised us with 96 victories in a total of 130 casual matches!

What do you think about all this data? Don’t hesitate to share your impressions on our social channels, and also make sure to join us for a chat on our Discord Server. Make sure to stay tuned and sign up to be part of the upcoming demos!

Steam | Discord | Facebook Twitter | Instagram Reddit | TwitchYoutube 



Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Florian Gionnane
      Our team at Darkstar Games is looking for some motivated developers to join our new TCG MMORPG game called "Greater Powers".

      We are previewing KS for Q1 2020 and are set to create a unique and epic videogame !
      Our team members work for corporate equity (corporate shares). 
      Every team member who has shown active participation is granted stock option in the corporation. And Department directors will be distributing cash bonuses to team members who contribute significantly to the project during development.

      Skillset especially needed:
      -> Concept artist
      -> Rigger
      -> Animator
      -> C# programming 
      -> Graphic design
      -> 3D modeling (especially for structures, creatures and skyships)
      -> Good knowledges level in Unity3D

      If you're looking to join in on an up and coming original game company send me your Portfolio to: flosambora123@gmail.com
      Hope to hear from you soon ! 

    • By Cacks
      I'd like to get & set the OpenGL View Port Matrix but it doesn't work
      I'm using the "GL_VIEWPORT" parameter
      any ideas?
    • By RoKabium Games
      Each upgrade shows the amount of items and energy needed to build that component. This number of items will count down as you find more resources while mining. A green tick means you have enough items of a specific kind required for that upgrade. When you have all resources needed to build a specific upgrade a yellow dot in the top right corner of the icon will appear.
    • By Shadowsane
      My project started in 2014 but recently ended due to no funds.  AltarisNine was a Minecraft project based on RPG. The concept was nine islands that you explore at a time to follow an in depth lore based on our own production team. This is where the 'Nine' comes in. With skepticism of future success we hope to make this tale into chapters. Such as the first one introducing Nine islands at time.
      It wasn't always the same though, my world did evolve over time and now I have a better idea of what it is better than ever. In the first island, Main Isle, is themed around jungles and wilderness. There's lore that stretches throughout the chapter which will engage the player. There would also be kinds of characters you can be such as any other RPG which could be talked about (because i'm still  about what I have lol)
      My former team was designing a world players would get into interact with in various ways. Boss battles would be minigames and the RPG lore would be engaged in and something indie platforms would enjoy and talk about beyond platforms.
      In the minecraft varient I was a builder, the leader, and the story director which everyone respected. I led my own team of builders and story writers. While I chose certain individuals to be the head department of development and art design.
      The reason I am here is to find a new team to help take this away from minecraft and hope we can be successful about it. I'll happily commute each and every person that volunteers and will be accommodated down the line with promotions, wages, and definitely praised for helping start my dream up.
      The first 8 pictures were of our hub, the other 9 was our factions world. The factions world doesn't retain to this project I wanted you to see how dedicated I was to making this project. I built everything in the hub myself except for the giant pagodas. The last two photos were all the ones I could find of the RPG world

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!