Introduction to the Conflict of Wisdom
Conflict of wisdom is a multiplayer turn-based strategy game. In Conflict of Wisdom players conquer parts of the world by answering quiz questions correctly.
Start of the game
Before the game starts, players join the matchmaking queue where they will be matched with other players of similar skill. When enough players joined the queue, the game will start.
Each of the players will be given a capital region which is distant at least two regions from another player capital. This region will be the only region owned by a given player at the start and used as a starting point for all the following conquest.
1. Conquest of the regions: Players are able to conquer only one region per turn. The region being conquered has to be a neighbor of at least one of regions owned by the given player. After starting the conquest question with four possible answers will show on screen of all players, only attacking and defending players can pick the answer. When the tile is not owned by anybody only the attacking player can pick the answer. Whoever picks the right answer wins. When the defender picks the right answer region stays owned by defender when the attacker picks the right answer region ownership is transferred to the attacker. If the region is not owned by anybody before the conquest and the attacker will not pick correct answer region stays owned by nobody.
2. Tie resolution: When both sides pick the correct answer, winner is whoever pick the answer first.
3. Lifelines: Every player will have two lifelines which could be used once a game. First one will be 50:50, which will hide 2 incorrect answers, and other will show percentages of other players choosing particular answer to the question.
End of the game
Every game has two possible means of ending. First one happens when there is only one player who holds all regions. Second one happens after certain number of turns when the player with the highest score wins.
For more information please follow project on twitter: @WisdomConflict