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MTO

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What is MTO?

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Salmakis

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MTO is the name of a project that i am working on since a few weeks, its just a describing name for the project.

It means "Massive Trader Online".

you might think: Oh noes, another MMO as first project, yes thats maybe right.

But i am not creating an 3d Action MMO, its just a game about traveling a 2d pixel world with a 2d pixel char and transport goods from A to B to make money.

I am from Germany, and we Germans love trading and economic Games (maybe you know about games like Patrician Series, Die Fugger, Serf City, Anno Series or Guild Series).

The World consists of 2d Tiles, i want it to feel like moving on a "overworld" map in old RPGs.

Below are some current screenshots. the Tile are not the best since im not a Pixel artist.

image.png.e117181a3bbf955e03243ca41836eb01.pngimage.png.04a33574bb6b599a50bc4d6d2b9d7574.png

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Looks like an interesting project.

I'd beware of "massive", because massively multiplayer DOES have a meaning.  There is a transition point, somewhere between 10,000 and 100,000 concurrent players online, where the infrastructure transforms.  Below that number it is something a small team can handle.  After that number it is something requiring multiple data centers scattered around the globe, with truly impressive infrastructure that cost a fortune to keep running day to day.

Below that transition point is not massive, but instead a regular multiplayer online game.  It may be online, it may feel large to the players and developers, but that's not what the first M in "MMO" refers to. 

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11 hours ago, frob said:

Looks like an interesting project.

I'd beware of "massive", because massively multiplayer DOES have a meaning.  There is a transition point, somewhere between 10,000 and 100,000 concurrent players online, where the infrastructure transforms.  Below that number it is something a small team can handle.  After that number it is something requiring multiple data centers scattered around the globe, with truly impressive infrastructure that cost a fortune to keep running day to day.

Below that transition point is not massive, but instead a regular multiplayer online game.  It may be online, it may feel large to the players and developers, but that's not what the first M in "MMO" refers to. 

oh, yes this is true, i am not aiming for 10k or such player counts, it would be hard anyway to attract so much players at all for such a small project.

well ofc the M can than also stay for Multiplayer, it feels to me like an "MMO" to me because its a steady world that is hosted and allways running, and not like a game where someone opens a game and invites his friends.

So yes you are right, i think my world instance servers will be able to serve up to 100 or maybe 200 players at the same time, depending on hardware and how much cpu time i need for other task such as updating economics, calculating paths and things it could be more or less, ill see.

But in no way 10k or something =)

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