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Project: AI Legacy

The beginnings of a solar system

KrisWolfe

1387 views

Hello, I am alive. I've actually been split between projects, and I have been a little burnt out, but I am back.

I decided to not force the player to only have one colony. So that means we need a solar system. In the original game, there was a squad grid that you could choose where to build colonies, and only on specific slots. However, I wanted something a little more modern. A solar system with a hex grid surrounding the planets, and you could choose from orbit where to pick.

I've spent probably two weeks researching rotation and procedural planets. Shout out to Sebastian Lague and his amazing tutorial on Procedural planets on youtube that I used as a base. I couldn't find any tutorials on grids and rotating a planet, so I've had to spend the past two weeks with trial and error to figure this out, but I've finally done it.

image.png.dd52c26ea5e65bc995f3c09e44d8c082.png

And it rotates!

PlanetSpin.gif.e395a2b080f55fb4e1d32341d0385da0.gif

So if I click on a hex, it spins the planet to face the camera onto the hex I clicked on.

Next step: Make the grids transparent, add some UI to pop up when a hex is clicked, have grid coordinates appear for the hexes, and start building a solar system to explore.



2 Comments


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this orbit is a bit low to be geostationairy. At least for earth.. Why a grid? That orbit is so large, it is already very expensive to fill a small band. Also please leave the gaps between the fields. I added robot arms between them / folding mechanic, but people think it is rigid and point me to "Ringworld". Maybe write a story how the distance is regulated using railguns and nets catching the projectile or so. Or use thin arms / space elevator technique: large wheel for high speed, but even larger distance between panels.

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Or did you not mean Orbit? Did you mean Space?

"where to pick": So the hex would "fall" down an mark an area on the surface?

Sorry, do not knwo the original

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3 hours ago, arnero said:

Or did you not mean Orbit? Did you mean Space?

"where to pick": So the hex would "fall" down an mark an area on the surface?

Sorry, do not knwo the original

Thanks for the comment! These grids surrounding the earth are basically UI. They designate areas on the earth, and you select them to send probes down to explore. When I say orbit, I mean you as the player can move around the solar system to select which grid you want to send probes to, or build a colony or other ways to interact. Think of it like a hologram and you're on a spaceship as the captain, and this planet with a hex grid coordinate system pops up for you to direct your probes.

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I like the planet!

Procedural planets allways got my respect 😃

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7 hours ago, KrisWolfe said:

Thanks for the comment! These grids surrounding the earth are basically UI. They designate areas on the earth, and you select them to send probes down to explore. When I say orbit, I mean you as the player can move around the solar system to select which grid you want to send probes to, or build a colony or other ways to interact. Think of it like a hologram and you're on a spaceship as the captain, and this planet with a hex grid coordinate system pops up for you to direct your probes.

Yeah just wanted to tell you that the text was not perfect. Only 99% 😉 . With everything SciFi I want it to not give up realism unecessary . I like the planets.

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