Jump to content
  • Advertisement
  • entries
    740
  • comments
    957
  • views
    731754

Source Control, wheeee!

Sign in to follow this  
Gaiiden

198 views

Wednesday, October 27th

So I downloaded and installed the client and server of Ionforge's Evolution, since I'm going to be taking them up on their offer. It was a painless install and the setup was easy too. I was a little put off when the client kept crashing when I scrolled my mouse wheel while over a certain frame in a certain window, but it seems to be an isolated incident. I set up my project tree with all my files in a few minutes, they have a nice interface. I've created a Development branch for right now - once I get Katana working again (doing some overhaul here and there) I'll create a Release branch so I'll always have a buildable code base, while modifying the Development branch. I'll prob also create an OGL branch I can use to work on OGL implimentation. So cool. I'm going to set it up for the rest of the team tomorrow.

So other than that, I did some coding - still overhauling my render code to make it faster. I worked all day and then had to drive with a friend out to PA so he could drop off his bike to the guy he sold it to. Then I had to drive him back. No problem tho, since he rode up with me to pick up my bike when I got it, and he also paid for dinner and gas. So alls fair.
Sign in to follow this  


2 Comments


Recommended Comments

Hard to miss now that we've spotlighted it [smile]

But don't feel bad, I hardly check the news myself. The only reason I heard about it is cause I have to compiler the news every week for the newsletter. Plus I got the memo, being on staff and all. Heh. I get memos... [rolleyes]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!