Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

The first of many, i'm sure.

Sign in to follow this  


I finally decided to stop being cheap and support ye olde Gamedev. I've been taking a free ride since 2000, so I figure I could at least donate some money back for all the bandwidth i've wasted. $39.99 isn't too bad.

Another reason I decided to get a subscription is just for this here developer journal. I've tried several methods to try and motivate myself to finish projects, but I always get distracted and lose focus half way through or so. Hopefully using this as a sort of progress report will give me the motivation I need to finish something. The motivating factor of course is that I actually paid to use this [lol].

So here, i'll let you in on the project i'm working on now. An Othello/Reversi clone. I was wandering around through old posts a couple of weeks ago and happened upon this old one by TANSTAAFL. I figured it was as good of a place to start as any.

I fired up trusty old MSVC++ and started coding away. I started with my usual vigor, but it soon weakened. But alas, I had an idea. I decided to challenge a friend into a friendly coding contest, so I showed him the thread and suggested that we see who can do the best Reversi clone. Competition is a great motivator.

Well, soon even he had gotten sidetracked and the contest was all but off. I let a week slide by without even touching the code and then got into another one of my cycles, a yearning to go back and work on it and hopefully complete it. As of now i've made more progress by myself than I had ever made previously. I think that my ideas were too ambitious (as is probably the case with most people). This time I decided to aim a bit lower and try to actually accomplish something.

Hopefully i'll be able to stick this out and finish ;).
Sign in to follow this  

1 Comment

Recommended Comments

Nicely done! I hardly post on the journals, but oh well. It's all about the thought though, you know what I'm saying?

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!