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Updated.

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caffeineaddict

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I decided, after reading a post by Gaiiden, that it would be best to work something out for the Sound wrapper that, based on what you pass in, would set up a sample or stream accordingly.

So, now the updated version must be used as follows:


Sound name;
name.loadSound("sound/whatever.wav", "effect");
//this sets up a sample, passing music would set up a stream
name.playSound();

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