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Heap corruption and mmgr

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evolutional

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I've been suffering problems whilst trying to integrate the latest GameMonkey beta into my application. Basically, I've been seeing heap corruption whenever I construct the machine - it seems to be down (or around) the GarbageCollector allocation but I'm not sure. So I installed Paul Nettle's memory manager and pinpointed the problem to within the sourcecode of GameMonkey's gmMachine... Now here's the doozie - I created an application that reproduces the fault (along with exact conditions and ways of making it show) and sent it to the authors. The thing is, they don't get any erorrs, even when the run the test case.

Right now I'm at a total loss as where to go here. I literally can't use the latest release and I know it's not a fault in my code. Geh.
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