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Rating System

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Discussion in this topic has lead me to revise the rating system a bit.

The rating system was originally intended to serve as a reflection on the character of an individual. My belief when creating it was that the personality you exhibit on these forums is your personality, period. There is no real freedom to screw around in one forum such as the lounge and not expect it to have a negative impact on your rating.

So the impact of your behavior carries through the entire site. This approach requires far less work than rating individual threads, for example.

This system was also designed to be something of a social experiment. We had no idea what impact this would have on the community. I must admit that on the whole it *seems* as though crap posting has decreased.. but it's probably too early to tell. At the very least with the moderation flags it may mean that problematic posts are being dealt with much, much more quickly than before.

So why tweak it? Well we knew from the outset that it would probably have to be tweaked. From what we can tell so far it seems to work in a pretty stable manner. Our biggest concerns were with seeing wild fluctuations or massive rating spamming.

What I see now though is what I originally hoped I would see. There is more and more of a smooth continuum of ratings from probably the 800 level up until the 2000 level with each day. Fruny has even managed to surpass the moderator base with his own rating.
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I don't understand why you can't see the ratings people have given you if they are positive though?

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From analysis of the rating data, people are more inclined to vote 100% than any of the other options available. I believe there may be a negative psychological effect associated with rating somebody something other than a 10 on the part of the person being rated.

In reality, all positive ratings should be welcome. But by disguising the true value of the rating you still can see that person X evaluated you in a positive manner. If you wish you can return the favor according to what you feel is appropriate.

The profile change was intended to ease any negative connotations associated with voting a positive vote less than 100%.

---
Michael Tanczos

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Thank you - I see what you are trying to do. It sounds like a more plausible way to get an accurate demographic of votes.

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I rather like the ratings system, as it's destined to become an ad-hoc money for gamedev.net.

While in #gamedev a couple of days ago, I offered to add to anyone's rating who found a bug in my latest Flash game, and I got a couple of good ones :)

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That money comment gives me an idea: silently rate people based on how often they click ad banners. And then deny that we're doing it if anyone asks. Wouldn't that be a fun, evil social experiment?

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The Church of Virus Forums have a better rating system if you want to see how they do it, but their system is more important to the flow of their virtual community unlike GameDev. However, if that's the objective, then it'd be a good idea to take some ideas from them. (The ratings system designers over there have M.S./Ph.D. in various Computer Sciences if that means anything to you.)

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